Fire Pro Wrestling A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001
Fighting-Spirit.com. All rights reserved.


Wrestler: Scott Hall
Organization: Free Agent

Created by Matt


Load Model Edit:
FPW: None
FFPW/FPW2: "Frisky Guy" Crazy Rose

•NAME ENTRY•

Nickname Outsider
Shortname Hall Longname Scott
FlipBox On Separator Space


• WRESTLER MAKE •
(Appearance Settings)

Stance Power
Size L
Face - 305, 139, 34
Chest M Bare
Waist M Pants w/ Pattern
Upper Arm M Elbow Pad
Lower Arm M Elbow Pad 2
Wrist - Barehanded
Thigh M Bare Thighs
Knee - Pads & Shoes 1
Ankle - Shoes 1


• Color Settings •

Skin Tone 31, 24, 18
28, 18, 12
19, 11, 9
12, 6, 4
Costume 1 1
Costume 2 0
Costume 3 0
Pads/Shoes 0
Shoes 1 0
Shoes 2 0
Mask/Glove 1 0
Mask/Glove 2 0
Hair/Eyes 0

•NAME ENTRY•

Nickname The Bad Guy
Shortname Ramon Longname Razor
FlipBox On Separator Space


• WRESTLER MAKE •
(Appearance Settings)

Stance Power
Size L
Face - 305, 139, 34
Chest M Bare
Waist M Pants w/ Pattern
Upper Arm M Elbow Pad
Lower Arm M Elbow Pad 2
Wrist - Barehanded
Thigh M Bare Thighs
Knee - Pads & Shoes 1
Ankle - Shoes 1


• Color Settings •

Skin Tone 31, 24, 18
28, 18, 12
19, 11, 9
12, 6, 4
Costume 1 16, 12, 2
24, 20, 4
30, 26, 8
Costume 2 8, 0, 0
16, 0, 0
24, 2, 4
Costume 3 16, 12, 2
24, 20, 4
30, 26, 8
Pads/Shoes 16, 12, 2
24, 20, 4
30, 26, 8
Shoes 1 16, 12, 2
24, 20, 4
30, 26, 8
Shoes 2 16, 0, 0
24, 20, 4
24, 2, 4
22, 22, 22
28, 28, 28
Mask/Glove 1 0
Mask/Glove 2 0
Hair/Eyes 0

• SKILL EDIT •
(Profile Settings)

Group Affiliation Free Agent
Fighting Style Orthodox
Defensive Style Orthodox
Critical Type Finisher
Special Skill One Hit Finisher
Recovery Power Medium
Recovery Power (Bleeding) Medium
Breathing Medium
Breathing (Bleeding) Below
Awareness Medium
Awareness (Bleeding) Poor
Neck Endurance Medium
Arm Endurance Medium
Waist Endurance Medium
Foot Endurance Medium
Movement Speed Medium
Corner Climb/Descend Speed Medium Slow
Ability to Climb Corner Can Ascend
Outside Return Count 12
Touchwork (Teamwork) Fast
Theme Music Onuta

• PARAMETER EDIT •
(Attribute Points)

ATTACK DEFENSE
Punch 6 Punch 7
Kick 4 Kick 7
Suplex 6 Suplex 4
Submission 3 Submission 2
Stretch 4 Stretch 5
Power 8 Flying 7
Instant-P 3 Crush 6
Arm Power 7 Versus Lariat 8
Technical 3 Technical 5
Rough 7 Rough 8

TOTAL POINTS USED: 170/260

• SKILL EQUIPMENT •
(Assign Moves)

Attribute EXECUTION MOVE CHOSEN
  Standing B Punch
  Standing A Kick
  Standing A+B American Hook
  Running B Shoulder Tackle
S Running A Clothesline
  Run Counter B Back Elbow
  Run Counter A Drop Toe Hold
  Running Toward Corner B Lariat
  Running Toward Outside A+B None
  Rope Slingshot to Outside A+B Sledgehammer
  Apron Slingshot to Inside A+B None
  Post B Diving Back Elbow Drop
  Post A Sledgehammer
  Post A+B Diving Lariat
  Grappling B Knuckle Arrow
  Grappling B + UP High Angle Body Slam
  Grappling B + LEFT/RIGHT Elbow Smash
  Grappling B + DOWN Elbow Stamp To Arm
  Grappling A Headlock Punch
  Grappling A + UP Front Suplex
  Grappling A + LEFT/RIGHT Vital Spot Punch
  Grappling A + DOWN Manhattan Drop
  Grappling A+B Cobra Twist
S Grappling A+B + UP Chokeslam
S Grappling A+B + LEFT/RIGHT Blockbuster Hold
F Grappling A+B + DOWN Kouya Otoshix
  Back Grappling B Sledgehammer
  Back Grappling A Backbrain Lariat
  Back Grappling A+B School Boy
  Back Grappling A+B + UP/DOWN Atomic Drop
  Back Grappling A+B + LEFT/RIGHT Leg Lift Back Drop
  Back Counter B Elbow Pat
  Back Counter A Groin Kick
  Downed Opponent Facing Up, at Head A+B Arrogant Pin
  Downed Opponent Facing Up, at Foot A+B Half Boston Crab
  Downed Opponent Facing Down, at Head A+B Normal Pin
  Downed Opponent Facing Down, at Foot A+B Reverse Indian Death Lock
  Downed Opponent Facing Up, at Head A Elbow Drop
  Downed Opponent Facing Up, at Foot A Stomping To Legs
  Downed Opponent Facing Down, at Head A Stomping To Back
  Downed Opponent Facing Down, at Foot A Knee Breaker
  Downed Opponent, Running A+B Jumping Elbow Drop
  Corner Grappling A+B + UP 2nd Rope Brainbuster
  Corner Grappling A+B + LEFT/RIGHT Mounted Punch Rush
S Corner Grappling A+B + DOWN Super Back Drop
  Appeal Pre-Match Waving Two Hands 1
  Appeal In-Match (SELECT Button) Hands Cross Cutting
  Appeal Post-Match Waving Two Hands 1
  Front Two Platon (Double Team) Double Brainbuster
  Front Three Platon (Triple Team) Triple Hammer Blow
  Back Two Platon (Double Team) Double Backdrop
  Back Three Platon (Triple Team) Triple Hammer Blow
  Corner Two Platon (Double Team) High-jack Piledriver
  Corner Three Platon (Triple Team) Triple Hammer Blow

FINISHER NAME: Razor's Edge

• CPU LOGIC •

While apart from opponent (Small Damage to opponent)

Go grapple with opponent 40%
Stall for time 15%
Circle the opponent 10%
B 14%
A 14%
A+B 7%

While apart from opponent (Large Damage to opponent)

Go grapple with opponent 53%
Stall for time 8%
Circle the opponent 15%
B 0%
A 15%
A+B 9%

While Grappling (Small Damage)

B 10% A Up 7% A+B Left Right 0%
B Up 12% A Left Right 0% A+B Down 0%
B Left Right 10% A Down 0% R (Hammer Throw) 20%
B Down 13% A+B 5% L (Front Headlock) 15%
A 8% A+B Up 0% -

While Grappling (Medium Damage)

B 0% A Up 10% A+B Left Right 12%
B Up 5% A Left Right 10% A+B Down 5%
B Left Right 0% A Down 8% R (Hammer Throw) 15%
B Down 0% A+B 5% L (Front Headlock) 15%
A 5% A+B Up 10% -

While Grappling (Large Damage)

B 0% A Up 3% A+B Left Right 10%
B Up 0% A Left Right 10% A+B Down 18%
B Left Right 0% A Down 10% R (Hammer Throw) 17%
B Down 0% A+B 3% L (Front Headlock) 15%
A 0% A+B Up 14% -

Grapple with opponent from behind (Small Damage)

Back B 20%
Back A 30%
Back A+B 5%
Back A+B Up Down 20%
Back A+B Left Right 5%
Back R (Hammer Throw) 20%

Grapple with opponent from behind (Large Damage)

Back B 0%
Back A 25%
Back A+B 15%
Back A+B Up Down 10%
Back A+B Left Right 30%
Back R (Hammer Throw) 20%

Opponent thrown to ropes (Small Damage)

Running B 20%
Running A 20%
Counter B 30%
Counter A 20%
Counter L (Dodge) 10%

Opponent thrown to ropes (Large Damage)

Running B 10%
Running A 45%
Counter B 35%
Counter A 10%
Counter L (Dodge) 0%

Opponent is dazed in corner (Small Damage)

Running B 40%
Grapple A+B Up 10%
Grapple A+B Left Right 50%
Grapple A+B Down 0%

Opponent is dazed in corner (Large Damage)

Running B 10%
Grapple A+B Up 30%
Grapple A+B Left Right 15%
Grapple A+B Down 45%

Opponent is downed near a corner (Large Damage)

Don't Climb 80%
Post B Move 20%
Post A Move 0%
Post A+B Move 0%

Opponent is downed near a corner (Near Death)

Don't Climb 90%
Post B Move 10%
Post A Move 0%
Post A+B Move 0%

Opponent is down in center of ring (Large Damage)

Attack Normally 80%
Running A+B While Downed Move 20%

Opponent is down in center of ring (Near Death)

Attack Normally 95%
Running A+B While Downed Move 5%

Opponent Face Up While Downed (Small Damage)

Pick opponent up 10%
Roll opponent over 0%
Head A+B 5%
Leg A+B 20%
Head A 35%
Leg A 30%

Opponent Face Up While Downed (Large Damage)

Pick opponent up 20%
Roll opponent over 0%
Head A+B 10%
Leg A+B 20%
Head A 25%
Leg A 25%

Opponent Face Up While Downed (Near Death)

Pick opponent up 35%
Roll opponent over 0%
Head A+B 35%
Leg A+B 5%
Head A 15%
Leg A 10%

Opponent Face Down While Downed (Small Damage)

Pick opponent up 15%
Roll opponent over 0%
Head A+B 5%
Leg A+B 20%
Head A 30%
Leg A 30%

Opponent Face Down While Downed (Large Damage)

Pick opponent up 20%
Roll opponent over 0%
Head A+B 15%
Leg A+B 20%
Head A 20%
Leg A 25%

Opponent Face Down While Downed (Near Death)

Pick opponent up 20%
Roll opponent over 15%
Head A+B 25%
Leg A+B 15%
Head A 10%
Leg A 15%

Opponent is standing dazed near corner (Large Damage)

Attack Normally 70%
Post B 0%
Post A 10%
Post A+B 20%
Apron-to-Inside A+B 0%

Opponent is standing dazed near corner (Near Death)

Attack Normally 100%
Post B 0%
Post A 0%
Post A+B 0%
Apron-to-Inside A+B 0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)

Attack Normally 80%
Running B 5%
Running A 15%

Opponent Standing Dazed Near Center Of Ring (Near Death)

Attack Normally 90%
Running B 5%
Running A 5%

Opponent Standing Dazed (Small Damage)

Back Grapple 85%
Attack A+B 15%

Opponent Standing Dazed (Large Damage)

Back Grapple 85%
Attack A+B 15%

Opponent Standing Dazed (Near Death)

Back Grapple 83%
Attack A+B 17%

Defense against opponent grappling from behind

B Back Counter 70%
A Back Counter 30%

Opponent is outside of ring

Follow Outside 35%
Slingshot Attack to Outside A+B 30%
Running Diving Attack A+B 0%
Stay Inside and Wait 35%

Appeal (Opponent standing dazed)

Perform 20%
Do Not Perform 80%

Appeal (Opponent downed)

Perform 30%
Do Not Perform 70%

Appeal (Opponent outside of ring)

Perform 30%
Do Not Perform 70%

Appeal (Standing on Corner Post)

Perform 20%
Do Not Perform 80%

Everytime I am particular (Entertainment)

High 80%
Low 20%

Serious Time (Discretion)

High 35%
Low 65%

Flexibility (Adaptability against opponent's style)

High 100%
Low 0%

Cooperation (Used for Tag matches)

High 100%
Low 0%

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