Fire Pro Wrestling A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001
Fighting-Spirit.com. All rights reserved.


Wrestler: Masayuki Naruse
Organization: New Japan Pro Wrestling

Created by StormMark/Spike

1st) Model 270
2nd) Sky Blue Below


Load Model Edit: 270 or below

•NAME ENTRY•

Nickname NJPW
Shortname Naruse Longname Masayuki
FlipBox On Separator Space


• WRESTLER MAKE •
(Appearance Settings)

Stance Shooter
Size S
Face - 278
Chest M Bare
Waist M Short Tights
Upper Arm S Bare Arms
Lower Arm S Wristband S
Wrist - Bare Handed
Thigh M Short Spats 1
Knee - Leg Guard Shoes
Ankle - Leg Guard Shoes


• Color Settings •

Skin Tone 30, 22, 16
28, 16, 10
19, 11 , 9
12, 6 , 4
Costume 1 16, 16, 16
22, 22, 22
28, 28, 28
Costume 2 0, 12, 18
4, 18, 24
8, 25, 30
Costume 3 0, 12, 18
4, 18, 24
8, 25, 30
Pads/Shoes 0, 12, 18
4, 18, 24
8, 25, 30
Shoes 1 10, 10, 16
4, 16, 24
8, 22, 30
Shoes 2 0, 12, 18
4, 18, 24
8, 25, 30
16, 16, 16
24, 24, 24
Mask/Glove 1 0
Mask/Glove 2 0
Hair/Eyes 20, 14, 6
24, 20, 11
28, 26, 15
8, 6, 4

• SKILL EDIT •
(Profile Settings)

Group Affiliation NJPW
Fighting Style Ground
Defensive Style Shooter
Critical Type Finisher
Special Skill None
Recovery Power Medium
Recovery Power (Bleeding) Slow
Breathing Medium
Breathing (Bleeding) Below
Awareness Medium
Awareness (Bleeding) Medium
Neck Endurance Medium
Arm Endurance Medium
Waist Endurance Medium
Foot Endurance Medium
Movement Speed Medium
Corner Climb/Descend Speed Medium
Ability to Climb Corner Can Ascend
Outside Return Count 8
Touchwork (Teamwork) Fast
Theme Music Tornado

• PARAMETER EDIT •
(Attribute Points)

ATTACK DEFENSE
Punch 6 Punch 5
Kick 6 Kick 5
Suplex 4 Suplex 6
Submission 6 Submission 5
Stretch 5 Stretch 6
Power 4 Flying 6
Instant-P 6 Crush 4
Arm Power 3 Versus Lariat 4
Technical 3 Technical 5
Rough 5 Rough 4

TOTAL POINTS USED: 135/260

• SKILL EQUIPMENT •
(Assign Moves)

Attribute EXECUTION MOVE CHOSEN
  Standing B Open Hand Jab
  Standing A Middle Kick
F Standing A+B Rolling Chop (or Spinning Backfist)
  Running B Shoulder Tackle
  Running A Double Leg Tackle
  Run Counter B Middle Kick
  Run Counter A Back Spin Kick
  Running Toward Corner B Back Elbow
  Running Toward Outside A+B None
  Rope Slingshot to Outside A+B Sledgehammer
  Apron Slingshot to Inside A+B None
  Post B Diving Knee Drop
  Post A Sledgehammer
  Post A+B Missilekick
  Grappling B Body Knee Lift
  Grappling B + UP Body Slam
  Grappling B + LEFT/RIGHT Flying Mare
S Grappling B + DOWN Dragon Screw
  Grappling A Open Hand Jab Rush
  Grappling A + UP Front Suplex
  Grappling A + LEFT/RIGHT Sole Butt
  Grappling A + DOWN Body Punch Rush
  Grappling A+B Front Neck Lock
S Grappling A+B + UP High Kick Rush
S Grappling A+B + LEFT/RIGHT Captured
  Grappling A+B + DOWN Victor Knee Cross
  Back Grappling B Leg Trip
  Back Grappling A Middle Kick
  Back Grappling A+B Rear Naked Choke
  Back Grappling A+B + UP/DOWN Backbrain High Kick
  Back Grappling A+B + LEFT/RIGHT German Suplex Whip
  Back Counter B Elbow Pat
  Back Counter A Reverse Knee Cross
  Downed Opponent Facing Up, at Head A+B Triangle Scissors
  Downed Opponent Facing Up, at Foot A+B Holding One Leg Pin
  Downed Opponent Facing Down, at Head A+B Cross Arm Lock
  Downed Opponent Facing Down, at Foot A+B Reverse Knee Cross
  Downed Opponent Facing Up, at Head A Soccer Ball Kick
S Downed Opponent Facing Up, at Foot A Knee Cross
  Downed Opponent Facing Down, at Head A Stomping to Neck
  Downed Opponent Facing Down, at Foot A Stomping to Leg
  Downed Opponent, Running A+B Stomping
  Corner Grappling A+B + UP Machine Gun Chop
  Corner Grappling A+B + LEFT/RIGHT Body Blow
  Corner Grappling A+B + DOWN Stomping Rush
  Appeal Pre-Match Two Hands Raising 2
  Appeal In-Match (SELECT Button) Two Hands Invitation
  Appeal Post-Match Two Hands Raising 2
  Front Two Platon (Double Team) Double Brainbuster
  Front Three Platon (Triple Team) Triple Hammer Blow
  Back Two Platon (Double Team) Double Backdrop
  Back Three Platon (Triple Team) Triple Hammer Blow
  Corner Two Platon (Double Team) B. Drop & D. Neckbreaker
  Corner Three Platon (Triple Team) Triple Hammer Blow

FINISHER NAME: Crazy Cyclone

• CPU LOGIC •

While apart from opponent (Small Damage to opponent)

Go grapple with opponent 38%
Stall for time 10%
Circle the opponent 12%
B 16%
A 20%
A+B 4%

While apart from opponent (Large Damage to opponent)

Go grapple with opponent 40%
Stall for time 8%
Circle the opponent 10%
B 10%
A 22%
A+B 10%

While Grappling (Small Damage)

B 12% A Up 4% A+B Left Right 0%
B Up 6% A Left Right 2% A+B Down 0%
B Left Right 18% A Down 0% R (Hammer Throw) 20%
B Down 15% A+B 4% L (Front Headlock) 15%
A 4% A+B Up 0% -

While Grappling (Medium Damage)

B 4% A Up 6% A+B Left Right 5%
B Up 0% A Left Right 14% A+B Down 2%
B Left Right 8% A Down 10% R (Hammer Throw) 20%
B Down 0% A+B 6% L (Front Headlock) 15%
A 8% A+B Up 2% -

While Grappling (Large Damage)

B 0% A Up 0% A+B Left Right 20%
B Up 0% A Left Right 4% A+B Down 12%
B Left Right 4% A Down 2% R (Hammer Throw) 18%
B Down 0% A+B 8% L (Front Headlock) 10%
A 8% A+B Up 14% -

Grapple with opponent from behind (Small Damage)

Back B 12%
Back A 34%
Back A+B 10%
Back A+B Up Down 14%
Back A+B Left Right 10%
Back R (Hammer Throw) 20%

Grapple with opponent from behind (Large Damage)

Back B 0%
Back A 22%
Back A+B 15%
Back A+B Up Down 30%
Back A+B Left Right 18%
Back R (Hammer Throw) 15%

Opponent thrown to ropes (Small Damage)

Running B 10%
Running A 20%
Counter B 45%
Counter A 25%
Counter L (Dodge) 0%

Opponent thrown to ropes (Large Damage)

Running B 0%
Running A 10%
Counter B 30%
Counter A 60%
Counter L (Dodge) 0%

Opponent is dazed in corner (Small Damage)

Running B 45%
Grapple A+B Up 15%
Grapple A+B Left Right 20%
Grapple A+B Down 20%

Opponent is dazed in corner (Large Damage)

Running B 25%
Grapple A+B Up 25%
Grapple A+B Left Right 25%
Grapple A+B Down 25%

Opponent is downed near a corner (Large Damage)

Don't Climb 96%
Post B Move 4%
Post A Move 0%
Post A+B Move 0%

Opponent is downed near a corner (Near Death)

Don't Climb 98%
Post B Move 2%
Post A Move 0%
Post A+B Move 0%

Opponent is down in center of ring (Large Damage)

Attack Normally 85%
Running A+B While Downed Move 15%

Opponent is down in center of ring (Near Death)

Attack Normally 90%
Running A+B While Downed Move 10%

Opponent Face Up While Downed (Small Damage)

Pick opponent up 20%
Roll opponent over 0%
Head A+B 15%
Leg A+B 5%
Head A 40%
Leg A 20%

Opponent Face Up While Downed (Large Damage)

Pick opponent up 30%
Roll opponent over 0%
Head A+B 20%
Leg A+B 10%
Head A 20%
Leg A 20%

Opponent Face Up While Downed (Near Death)

Pick opponent up 30%
Roll opponent over 0%
Head A+B 35%
Leg A+B 0%
Head A 20%
Leg A 5%

Opponent Face Down While Downed (Small Damage)

Pick opponent up 15%
Roll opponent over 0%
Head A+B 10%
Leg A+B 15%
Head A 30%
Leg A 30%

Opponent Face Down While Downed (Large Damage)

Pick opponent up 20%
Roll opponent over 15%
Head A+B 10%
Leg A+B 25%
Head A 15%
Leg A 15%

Opponent Face Down While Downed (Near Death)

Pick opponent up 20%
Roll opponent over 20%
Head A+B 15%
Leg A+B 35%
Head A 5%
Leg A 5%

Opponent is standing dazed near corner (Large Damage)

Attack Normally 94%
Post B 0%
Post A 3%
Post A+B 3%
Apron-to-Inside A+B 0%

Opponent is standing dazed near corner (Near Death)

Attack Normally 94%
Post B 0%
Post A 3%
Post A+B 3%
Apron-to-Inside A+B 0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)

Attack Normally 80%
Running B 5%
Running A 15%

Opponent Standing Dazed Near Center Of Ring (Near Death)

Attack Normally 90%
Running B 2%
Running A 8%

Opponent Standing Dazed (Small Damage)

Back Grapple 90%
Attack A+B 10%

Opponent Standing Dazed (Large Damage)

Back Grapple 65%
Attack A+B 35%

Opponent Standing Dazed (Near Death)

Back Grapple 40%
Attack A+B 60%

Defense against opponent grappling from behind

B Back Counter 70%
A Back Counter 30%

Opponent is outside of ring

Follow Outside 40%
Slingshot Attack to Outside A+B 15%
Running Diving Attack A+B 0%
Stay Inside and Wait 45%

Appeal (Opponent standing dazed)

Perform 8%
Do Not Perform 92%

Appeal (Opponent downed)

Perform 16%
Do Not Perform 84%

Appeal (Opponent outside of ring)

Perform 12%
Do Not Perform 88%

Appeal (Standing on Corner Post)

Perform 0%
Do Not Perform 100%

Everytime I am particular (Entertainment)

High 60%
Low 40%

Serious Time (Discretion)

High 40%
Low 60%

Flexibility (Adaptability against opponent's style)

High 50%
Low 50%

Cooperation (Used for Tag matches)

High 80%
Low 20%

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