FIRE PRO WRESTLING A: English Translation Guide By Frank James Chan ----------------------------------------------------------------------- Revision 1.0 Updated 03/26/2001 ----------------------------------------------------------------------- For the latest revision, be sure to check the Fire Pro DreamWorld http://www.fighting-spirit.com/fireprod This document contains English translations of the on-screen text in the Japanese version of Fire Pro Wrestling A (Ace) on the Nintendo GameBoy Advance 32-bit handheld game console. Fire Pro A is a 2-D professional wrestling video game developed by Vaill Corporation and released by their parent company Spike Co., Ltd. in Japan on March 21st, 2001. Copyright (C) 2001 Fighting-Spirit.com Revision History ================ Revision 1.0: 03/26/2001 - First public revision. -------------- BASIC CONTROLS -------------- Menu Controls ============= D-Pad Directions are used to highlight items. A Button Choose highlighted item. START Button can also be used in most cases. B Button Cancel/Previous. R Trigger Fast Scrolling. Hold this to scroll through long lists of items at a faster speed. In-Game Controls ================ B Button Weak Used for weak strikes and holds. The exact move varies depending on situation. A Button Medium Used for medium strikes and holds. The exact move varies depending on situation. A+B Button Strong Used for strong strikes and holds. The exact move varies depending on situation. R Trigger Run This will allow you to voluntarily run (as opposed to being Hammer Thrown). L Trigger Breathe/Tag Hold Breathe to catch your breath and avoid fatigue during a match. Knowing when and where to use this is part of the strategy. Used with direction toward partner to tag out in tag matches. D-Pad Walk The D-Pad directions are relative to the screen (Ex. pressing D-Pad Up will walk into the depth, or "toward the top of the screen") SELECT Appeal Every wrestler has one in-match appeal (taunt/pose). START Pause the game. ------------------ MODE SELECT SCREEN ------------------ -Left side of Main Menu: One Night Match One Night Tournament Open League Elimination Match Survival Match Audience Match Edit The right hand side of this screen displays art representing the highlighted mode and a description below it. --------------- ONE NIGHT MATCH --------------- Setup an individual match. -Initial Screen 1 Play (Single Player) Multi Play (Multiplayer via Link Cables) -Match Type Normal Deathmatch Gruesome (Octagon Shoot Fighting) Battle Royal POP-UP: If Battle Royal is chosen, the below menu will appear. Normal (Participants who are eliminated will leave) Endless (Participants who are eliminated will stay and fight until only one legal-man remains) Over The Rope (Elimination occurs when thrown outside) -Match Configuration NOTE: Depending on your selection in the previous screen, some of the items on this screen may be pre-selected and unchangeable due to the type of match. -Done- Match Type Single (Default) Tag Handicap Rules Normal (Default; choose options manually) Gruesome (Shoot fighting) Hardcore (Garbage style ruleset; no DQ, etc.) American (US style ruleset) Win Method 3 Count (Default; also allows submission) 2 Count (also allows submission) Only Give Up (Submission Only) Only Fall (Pin Only) Anywhere Fall (Falls Count Anywhere) Time Limit 5 min 10 min 15 min 30 min (Default) 45 min 60 min No Limit Blast Time 1 min 5 min 10 min 15 min (Default) 30 min 45 min 60 min No Explosion (Death Match only: sets the time at which the cage will explode.) Game Number 1 Round (Default) 3 Rounds Evaluation OFF (Default) Strong Style King's Style Showman Style Stoic Style Lucha Style Hardcore Style Freestyle (Sets the style of match that the audience will look for. See the Audience Match mode for details.) Ring SWA (Default; Fictional Spike Wrestling Association) VIEW JAPAN (New Japan Pro Wrestling) OLIVE JAPAN (All Japan Pro Wrestling) SUPER NOVA (Pro Wrestling NOAH) Shin IW (FMW Entertainment Wrestling) Yukiguni Puroresu (Michinoku Puroresu) Super Dragon Pavilion (Toryumon) WWC Puroresu (World Championship Wrestling) WFW Puroresu (World Wrestling Federation) GONGS (Fighting Network RINGS) Battration (Battlarts) High Class (Pancrase) BLADE (PRIDE) RANDOM Location Nihon Butoukan (Default; Nippon Budokan) SPIKE DOME (Tokyo Dome) Yurakuen Hall (Korakuen Hall) Murakawa Gym (Generic Gym) RANDOM COM Level Difficulty levels: 1 (easiest) to 10 (hardest) Default: 4 COM Skip OFF/ON (When ON, CP vs CP matches in "fast-forward" instead of being shown in full) Referee Panther Tottori (Default; Tiger Hattori from NJPW) JOE Hiroshi (Joe Higuchi from NOAH, formerly AJPW) Mr. Mitzunaka (Mr. Soranaka from Old UWF) Luck Kesler (Earl Hebner from WWF) Rope Check OFF/ON (When ON, pins and submission holds are broken when touching ropes) Lumberjack OFF/ON (When ON, wrestlers automatically re-enter when thrown out or manually exits) Tornado Battle OFF/ON (Tag Matches Only: When ON, all Participants are allowed in the ring at once) Cut Play OFF/ON (Tag Matches Only: When ON, allows partner interference when a worn down wrestler is pinned or on the receiving end of a hold) Critical ON/OFF (Toggles Fire Pro's infamous KO's, called CRITICALs) Illegal Normal (Default; Biting, weapons, low blows, and repeated closed-fists to the head are illegal) Gruesome (Biting and weapons are illegal) None (No Disqualification) Count Outs 20 Count (Default) 10 Count OFF (Decides how high the referee will count up to when a wrestler is outside of the ring before ruling a Count Out) Choose BGM WILD GUITAR (Default) CYBORG MELT DOWN STRAY DOGS ROLLING UP Musashi's Theme (Inoki's Theme) RANDOM OFF (Background music that will play during the match.) - Done - -Control Assignment LEFT SIDE: Blue Corner - 1P(Default)/CP/etc. The wrestler in the blue corner will enter first. RIGHT SIDE: Red Corner - 1P/CP(Default)/etc. The wrestler in the red corner will enter second. If Battle Royal was chosen, there will be four slots on this screen instead of two. -Wrestler Select Use D-Pad LEFT/RIGHT to choose an organization, UP/DOWN to highlight a wrestler. Press A to select the wrestler, you will then be able to choose one of his costumes using D-Pad LEFT/RIGHT. Press A again to lock in your selection, or B to cancel. The START Button also functions like the A button. Press SELECT to let the computer give you a random suggestion. It will only randomly highlight a wrestler, you can still press SELECT again for another suggestion or continue to choose a wrestler manually. -------------------- ONE NIGHT TOURNAMENT -------------------- Single-elimination brackets with a maximum total of 16 and minimum of 4 participants (including any CPU-controlled ones -- can be played by a single human player). -Initial Screen LOAD (if a previous game in progress had been saved) NEW GAME -Match Type Normal Deathmatch Gruesome -Match Configuration See ONE NIGHT MATCH mode. -Name Entry Enter a name for your tournament. LEFT SIDE: Use D-Pad UP/DOWN to highlight a selection, press A. 1) Kanji character set 2) Hiragana and Katakana character sets 3) Romanji character set (Alphabet -- use for ENGLISH) 4) DONE (Advance to next screen) Name Entry Controls: D-Pad Directions are used to highlight characters. A Button Choose highlighted character. B Button Backspace. -Wrestler Select Use D-Pad UP/DOWN to highlight a slot on the brackets and LEFT/RIGHT to choose who will control it (1P, CP..., END) then press A and choose a wrestler for the slot. Choose END when finished. -Tournament Brackets After the brackets have been finalized, you can press B to bring up the following menu: Automatic (Run the tournament without any player intervention needed between matches) SAVE Exit (When asked whether you want to save: Left = YES, Right = NO) ----------- OPEN LEAGUE ----------- Round robin style tournament with a maximum total of 64 and minimum of 4 participants (including any CPU-controlled ones -- can be played by a single human player). -Initial Screen LOAD (if a previous game in progress had been saved) NEW GAME -Match Type Normal Deathmatch Gruesome -Match Configuration See ONE NIGHT MATCH mode. -Name Entry Enter a name for your tournament. LEFT SIDE: Use D-Pad UP/DOWN to highlight a selection, press A. 1) Kanji character set 2) Hiragana and Katakana character sets 3) Romanji character set (Alphabet -- use for ENGLISH) 4) DONE (Advance to next screen) Name Entry Controls: D-Pad Directions are used to highlight characters. A Button Choose highlighted character. B Button Backspace. -Wrestler Select Use D-Pad LEFT/RIGHT to choose who will control (1P, CP..., END) then press A and choose a wrestler for the slot. Choose END when finished. -League Grid After the league has been finalized, you can press B to bring up the following menu: Automatic (Run the tournament without any player intervention needed between matches) Ranking (Shows the rankings of the participants in the league) SAVE Exit (When asked whether you want to save: Left = YES, Right = NO) ----------------- ELIMINATION MATCH ----------------- Two teams of five face eachother in singles matches until all members of a team are eliminated. -Initial Screen LOAD (if a previous game in progress had been saved) NEW GAME -Match Type Normal Deathmatch Gruesome -Match Configuration See ONE NIGHT MATCH mode. -Control Assignment LEFT SIDE: Blue Corner - 1P(Default)/CP/etc. The wrestler in the blue corner will enter first. RIGHT SIDE: Red Corner - 1P/CP(Default)/etc. The wrestler in the red corner will enter second. If Battle Royal was chosen, there will be four slots on this screen instead of two. -Elimination Match Type Team War (Normal elimination) Marathon (Winner stays to fight next opponent) Rank Elimination (Captain vs Captain, and so on) -Choose Team Choose from one of the teams. -Elimination Match Setup This screen allows you to choose the order in which your team members will fight. Press A to choose one member, then A again on another member to swap them. Press START when finished. -------------- SURVIVAL MATCH -------------- Defeat 10 CPU-controlled opponents. Damage accumulates over the course of the matches, so it will become increasingly difficult as you progress. -Match Type Normal Deathmatch Gruesome -Match Configuration See ONE NIGHT MATCH mode. -Control Assignment LEFT SIDE: Blue Corner - 1P(Default)/CP/etc. The wrestler in the blue corner will enter first. RIGHT SIDE: Red Corner - 1P/CP(Default)/etc. The wrestler in the red corner will enter second. If Battle Royal was chosen, there will be four slots on this screen instead of two. -Wrestler Select See ONE NIGHT MATCH mode. -------------- AUDIENCE MATCH -------------- Aim to please the crowd and become the top wrestler by working a match in the chosen style. In this mode, the content of your match is more important than whether you win or lose. -Initial Screen LOAD (if a previous game in progress had been saved) NEW GAME -Wrestler Select See ONE NIGHT MATCH mode. -Style of Evaluation Choose the style that the audience will be looking for in your matches. 1) Strong Style 2) King's Style 3) Showman Style 4) Stoic Style 5) Lucha Style 6) Hardcore Style 7) Freestyle 1-Strong Style NJPW/Inoki: make good use of all techniques, including striking and power moves. 2-King's Style AJPW main eventers: work an intense match in which both men are worn down to the max. 3-Showman Style American pro wrestling. Showmanship is appreciated. 4-Stoic Style Shoot fighting. Concentrate on using efficient techniques in an effort to win the fight rather than entertain. 5-Lucha Style High-flying, acrobatic maneuvers and speed are appreciated. 6-Hardcore Style Violent and bloody matches are appreciated. 7-Freestyle All-round balanced style. A mix of different maneuvers is appreciated, and winning is somewhat significant. -Audience Match Status Screen Press A to bring up the following menu: Begin Advice SAVE Exit --------- EDIT MODE --------- -Initial Screen Wrestler Edit Group Edit (Organizations) Rename Wrestler Affiliation (Update organizations wrestlers belong to) Wrestler Exchange (Exchange wrestler data with other players via link cable) Wrestler Edit ============= -Wrestler Edit Menu LEFT COLUMN RIGHT COLUMN 1) Model Wrestler 2) Name Entry 3) Wrestler Make (Appearance) 4) Wrestler Skill (Profile) 5) Parameter (Attribute Points) 6) Techniques (Moves) 7) CPU Logic (Tendencies) 8) Wrestler Protect (Save/Load) **1-Model Wrestler This function allows you to choose one of the pre-made wrestlers as a base for a new wrestler. This may be useful for making alternate versions of a wrestler under a different gimmick or style. The Model Wrestler's name, appearance, statistical information under Skill Edit, moves, and CPU Logic will all be loaded. However, anything in Skill Edit that uses points (Critical, Special Skill, Body Part strengths, etc.) as well as the Parameter Edit (Attribute Points) will not be loaded so you will have to fill them in. **2-Name Entry Enter a name for the wrestler. LEFT SIDE: Use D-Pad UP/DOWN to highlight a selection, press A. 1) Kanji character set 2) Hiragana and Katakana character sets 3) Romanji character set (Alphabet -- use for ENGLISH) 4) DONE (Back to Wrestler Edit menu screen) BOTTOM: Wrestler name entry fields. (nick name)____________________ (short name)_______ (long name)_________________ Flip Box: OFF/ON Separator: (See below) The flip box chooses the order of the short name and long name, while the separator determines what comes in between them. For the separator, choosing a blank space repeatedly will scroll through the standard separators (space, dot, equals, and none). Name Entry Controls: D-Pad Directions are used to highlight characters. A Button Choose highlighted character. B Button Backspace. L Trigger Previous Field. R Trigger Next Field. **3-Wrestler Make (Appearance) Everything in this screen only affects the appearance. The stance and size settings will NOT affect actual fighting style, speed, strength, etc. Use the Skill Edit section for such settings. Press SELECT to rotate your wrestler. [Appearance Menu] Stance: 1-Strong 2-Technic 3-Amaresu (Amateur Wrestling) 4-Power 5-Lucha 6-Shooting 7-Mysterious 8-Koppou 9-Ko-budou (Old Budo) Size: S/M/L Face: 1 to 341 NOTE: Most of the faces are the pre-made wrestlers in the game while the remaining ones are extras for use here in Edit mode. With creative use of faces combined with the right bodyparts and colors, you can make virtually any wrestler on the face of the planet. If you would like to use the wrestler that the face belongs to as a base, you can hold the B Button while scrolling through the heads with D-Pad LEFT/RIGHT. Chest: 1-Normal 2-Body Paint 3-Amaresu 1 (Amateur-style Singlet Top) 4-Amaresu 2 (Amateur-style Singlet Top) 5-One Shoulder (One-Shoulder Singlet) 6-Plain T-Shirt 7-Ele with T Shirt (Thermal T-Shirt) 8-Kaiser Suit (Lyger Suit) 9-Black Kaiser Suit (Black Lyger Suit) 10-Ninja Dogi 11-Karate Gi 12-Fire Suit 13-Azteca Suit (Azteca Dragon/Ultimo Dragon chestplate) 14-Kuma (Bear) 15-Joshi (Female) One Piece 1 16-Joshi (Female) One Piece 2 17-Joshi (Female) One Piece 3 18-Joshi (Female) Turtleneck 1 19-Joshi (Female) Turtleneck 2 20-Joshi (Female) T-Shirt 21-Joshi (Female) T-Shirt 2 22-Joshi (Female) Bikini Waist: 1-Short Tights 2-Belt with Tights 1 3-Belt with Tights 2 4-Flag 5-One Point (Decorated on back) 6-Shima Stripes 7-Side Line 8-Panther Tights (Mask De Panther/Tigermask style tights) 9-Kobashi Pants 10-Fire Pants 11-Body Paint 12-Amaresu 1 (Amateur-style Singlet Top) 13-Amaresu 2 (Amateur-style Singlet Top) 14-Belt with Amaresu 15-One Shoulder 16-Kaiser Suit (Lyger suit) 17-Black Kaiser Suit (Black Lyger suit) 18-Ninja Dogi 19-Karate Gi 20-Fire Suit 21-T-Shirt+G Pan (T-Shirt tucked into Jeans) 22-Bare+G Pan (Jeans with no T Shirt) 23-Shirt+Shima Tights 24-Shirt+Plain Tights 25-Trunks 26-Maoshi (Sumo Sash) 27-Jersey 28-Kuma (Bear) 29-Joshi (Female) One Piece 1 30-Joshi (Female) One Piece 2 31-Joshi (Female) One Piece 3 32-Joshi (Female) T-shirt+G Pan (T-shirt tucked into Jeans) 33-Joshi (Female) Bloomer 34-Joshi (Female) Bikini Upper Arm: 1-Normal 2-Arm Band 3-Supporter 4-HAN So-de (Shoulder of T-Shirt) 5-Fire Suit 6-Bolo So-de (Shouder Cutoffs) 7-NAGA So-de (Elbow length of T-Shirt) 8-Kaiser Suit (Lyger suit) 9-Black Kaiser Suit (Black Lyger Suit) 10-Ninja Dogi 11-Shoulder Pat 12-Tattoo 13-Kuma (Bear) 14-Joshi (Female) Normal 15-Joshi (Female) Supporter 16-Joshi (Female) NAGA So-de 17-Joshi (Female) Low Sleeves 18-Joshi (Female) HAN So-de (Shoulder of T-Shirt) 19-Joshi (Female) HAN So-de 2 (Shoulder of T-Shirt) Lower Arm: 1-Normal 2-Wristband Small 3-Wristband Large 4-Supporter 1 5-Supporter 2 6-NAGA So-de (Sleeves of Shirt) 7-Kaiser Suit (Lyger suit) 8-Black Kaiser Suit (Black Lyger Suit) 9-Ninja Dogi 10-Kuma (Bear) 11-Joshi (Female) Normal 12-Joshi (Female) Wristband Small 13-Joshi (Female) Wristband Large 14-Joshi (Female) Supporter 1 15-Joshi (Female) Supporter 2 16-Joshi (Female) NAGA So-de Wrist: 1-Barehanded 2-Open Finger Glove 3-Finger Taping 4-Boxing Glove 5-Joshi (Female) Fistband Thigh: 1-Normal 2-Knee Supporter 3-Long Tights 1 4-Long Tights 2 5-Long Tights 3 6-Kaiser Tights 7-Line Tights 8-Fire Tights 9-Arrow Tights 10-Panther Tights (Mask De Panther/Tigermask style tights) 11-Shima Stripes Tights 12-Thunder Tights 13-Hikawa Tights (Misawa tights) 14-Kazama Tights (Kawada tights) 15-Spats (Biker Shorts) 16-Short Spats 1 (Short Biker Shorts) 17-Short Spats 2 18-Karate Gi 19-G Pan (Jeans) 20-Trunks 21-Jersey 22-Kuma (Bear) 23-Joshi (Female) Bare Legs 24-Joshi (Female) Spats 25-Joshi (Female) Short Spats 1 26-Joshi (Female) Short Spats 2 27-Joshi (Female) Knee Supporter 28-Joshi (Female) Long Tights 1 29-Joshi (Female) Long Tights 2 30-Joshi (Female) Long Tights 3 31-Joshi (Female) Line Tights 32-Joshi (Female) G Pan (Jeans) Knee: 1-Bare Legs 2-Bare Legs+Knee Pat 3-Normal Shoes 4-Short Shoes 5-Knee+Shoes 1 6-Knee+Shoes 2 7-Knee+Shoes 3 8-Knee+Shoes 4 9-Long Tights 10-Long Tights+Shoes 11-Mexican Tights 1 12-Mexican Tights 2 13-Karate Gi 14-Pantaron (Long Pants) 15-G Pan (Jeans) 16-G Pan+Western Boots (Jeans+Cowboy Boots) 17-G Pan+Knee Pat (Jeans+Kneepads) 18-Ninja Dogi 1 19-Ninja Dogi 2 20-Shima Stripes 21-Shima Stripes+Knee Pat 22-Leggers (Kick Pads) 23-Amaresu Shoes (Amateur Wrestling Shoes) 24-Amaresu Shoes + Knee (Amateur Wrestling Shoes+Kneepads) 25-Western Boots (Cowboy Boots) 26-Leg Warmer 27-Jersey 28-Kuma (Bear) 29-Joshi (Female) Bare Legs 30-Joshi (Female) Bare Legs+Knee Pat 31-Joshi (Female) Normal Shoes 32-Joshi (Female) Knee+Shoes 1 33-Joshi (Female) Knee+Shoes 2 34-Joshi (Female) Knee+Shoes 3 35-Joshi (Female) Knee+Shoes 4 36-Joshi (Female) Long Tights + Shoes 37-Joshi (Female) G Pan 38-Joshi (Female) G Pan + Knee Pat 39-Joshi (Female) Leggers 40-Joshi (Female) Amaresu Shoes 41-Joshi (Female) Amaresu Shoes + Knee Pat 42-Joshi (Female) Socks 43-Joshi (Female) Long Tights 44-Joshi (Female) Socks + Knee Pat Ankle: 1-Bare Feet 2-Ankle Taping 3-Shoes 1 4-Shoes 2 5-Shoes 3 6-Shoes 4 7-Shoes 5 8-Panther Shoes 9-Kung Fu Shoes 10-Amaresu Shoes (Amateur Wrestling Shoes) 11-Leggers (Kick Pads) 12-Arabian Boots (Pointed Toe) 13-Western Boots (Cowboy Boots) 14-Socks 15-Kuma (Bear) Color Settings (Press A to enter Color Settings screen) Done (Return to Wrestler Edit menu) [Color Settings Screen] Color Settings Controls: WHEN ON CATEGORIES (LEFT COLUMN) D-Pad UP/DOWN to highlight the categories of color settings (each category corresponds to a part of your wrestler) or press RIGHT to go to the Color Boxes. A Button NEXT: Scrolls through pre-set colors forward. B Button BACK: Scrolls through pre-set colors backward. WHEN ON COLOR BOXES (RIGHT COLUMN) D-Pad LEFT/RIGHT to highlight the available boxes which control the shades used to give the illusion of the colors. LEFT on farthest left goes back to Categories. A Button Choose highlighted color box. L Trigger COPY selected color box. R Trigger PASTE selected color box. The Categories: Skin Tone - 4 boxes Costume 1 - 3 boxes Costume 2 - 3 boxes Costume 3 - 3 boxes Pat (Pads/Shoes) - 3 boxes Shoes 1 - 3 boxes Shoes 2 - 5 boxes Mask/Glove 1 - 3 boxes Mask/Glove 2 - 3 boxes Eyes - 4 boxes Wrestler Make (Back to main MAKE/Appearance screen) Done (Return to Wrestler Edit menu) **4-Wrestler Skill (Profile) Belonging to Group (Organization): 1-VIEW JAPAN (New Japan) 2-TEAM BLACK (Team 2000) 3-OLIVE JAPAN (All Japan) 4-SUPER NOVA (Pro Wrestling NOAH) 5-New Generation IW (FMW) 6-Yukiguni Puroresu (Michinoku Pro) 7-Super Dragon Pavilion (Toryumon) 8-WFW Puroresu (WWF) 9-WWC Puroresu (WCW) 10-GONGS (RINGS) 11-High Class (Pancrase) 12-Fighting Expedition Battration (BattlArts) 13-BLADE (PRIDE) 14-Gruesome Fighters (Misc Shoot Fighters) 15-FREE (Freelance) 16-LEGEND (Legends of Wrestling) Fight Style: 1-Orthodox (Typical Professional Wrestler) 2-Technician (Good at technical skills; small package, etc.) 3-Wrestling (Amateur Wrestler) 4-Ground (Good at ground attacks, tackling, etc.) 5-Power (Powerful; Power Bombs, Side Busters, Samoan Drops, etc.) 6-American (Typical American Wrestler; Power, Heel, etc) 7-Junior (Modern Junior Heavyweight) 8-Luchadore (Lucha Libre-style wrestler) 9-Heel (Rough style/Rulebreaker; crowd boos his taunts and poses) 10-Mysterious (Unorthodox Technical style, "Oriental", e.g; Muta) 11-Shooter (Shooting style wrestler, UWF style) 12-Fighter (Kickboxer, Karate-do) 13-Grappler (Judoka, Jitsuoka, No holds barred style) 14-Panther ("Mask De Panther"/Tigermask mix of MartialArts+Lucha) 15-Giant (Giant wrestler, immovable; ie. Andre and Baba) 16-Vicious (Strong Style, e.g; Inoki aggressive fighting style) Return Skill (Defensive Skill): 1-Orthodox 2-Technician 3-Power 4-Junior 5-Luchadore 6-Heel 7-Mysterious 8-All-Round (Combination of Junior and Technician) 9-Shooter 10-Fighter 11-Grappler 12-Giant 13-Vicious Critical: 1- +0 Points Finisher (Only the move marked as Finisher can "CRITICAL!") 2- +30 Points Striking (Strikes such as Kicks, Punches, Knee Kicks "CRITICAL!") 3- +20 Points Suplex (Back Drops, Front Suplexes, etc. can "CRITICAL!") 4- +30 Points Submission (Any submisson or stretch hold can break joints) 5- +20 Points Power (Power Bombs, Back Breaker Slams, etc. can "CRITICAL!") 6- +25 Points Technical (Hurracan Rana, Dragon Screw, etc. can "CRITICAL!") Special Skill: 1- +0 Points None 2- +15 Points Stardom (Involved with crowd support and repeats popular moves.) Requirement: Do Performance/Taunt (Analog Stick) when your remaining power is at 0 (fatigued). Effect: +10% Offensive Power. 3- +15 Points Quick Return (Player may stand right up even after a major attack.) Requirement: Remaining power is at 5% to 20%, Spiritual Strength is above 60%. Effect: You will stay on the ground 1/8 of the time you normally would. 4- +15 Points One Hit Reversal (Repeated reversals result in greater damage each time.) Requirement: Remaining power is below 10% and Spiritual Strength is above 30%. Effect: The rate of Criticals is doubled. 5- +20 Points Start Dash (Able to end the match earlier than normal.) Requirement: Remaining power is above 70%. Effect: The offensive power of Advantage (Special) Moves are increased. 6- +20 Points Guts (Will not give up easily.) Requirement: Remaining power is 0%. Effect: Will only receive 1/2 the Spiritual damage normally taken when then opponent uses a submission hold. 7- +20 Points Strike Back (Rejuvenates strength when opponent shows signs of fatigue.) Requirement: Remaining power is below 5%. Effect: The offensive power of all moves are increased. 8- +25 Points One Hit Finisher (Extremely effective finisher.) Requirement: When you use Finisher the first or second time in a match. Effect: The offensive power of your Finisher is increased by 150%. 9- +15 Points Blood (Bleeding increases spirit.) Requirement: You are shedding blood. Effect: The offensive power of all moves are increased by 5%. 10-+20 Points Tough (??) Requirement: ?? Effect: ?? 11-+20 Points ?? (??) Requirement: ?? Effect: ?? 12-+25 Points ?? (??) Requirement: ?? Effect: ?? 13-+30 Points ?? (??) Requirement: ?? Effect: ?? Recovery Power: 1- +0 Points Slow 2- +10 Points Medium 3- +20 Points Fast Recovery Power(Bloodshed -- When Bleeding): 1- +0 Points Slow 2- +5 Points Medium 3- +10 Points Fast Respiratory Mood/Breathing: 1- +0 Points Below 2- +10 Points Medium 3- +20 Points Above Respiratory Mood/Breathing (Bloodshed -- When Bleeding): 1- +0 Points Below 2- +5 Points Medium 3- +10 Points Above Spiritual Strength/Awareness: 1- +0 Points Poor 2- +10 Points Medium 3- +20 Points Strong Spiritual Strength/Awareness (Bloodshed -- When Bleeding): 1- +0 Points Poor 2- +5 Points Medium 3- +10 Points Strong Neck Endurance Time (Stamina): 1- +0 Points Low 2- +2 Points Medium 3- +5 Points High Arm Endurance Time (Stamina): 1- +0 Points Low 2- +2 Points Medium 3- +5 Points High Waist Endurance Time (Stamina): 1- +0 Points Low 2- +2 Points Medium 3- +5 Points High Foot Endurance Time (Stamina): 1- +0 Points Low 2- +2 Points Medium 3- +5 Points High Movement Speed (Speed of the Wrestler): 1- +0 Points Slow 2- +2 Points Medium Slow 3- +6 Points Medium 4- +14 Points Medium Fast 5- +24 Points Fast Ascent and Descent Speed (Speed Climbing the Ringpost): 1- +0 Points Slow 2- +2 Points Medium Slow 3- +4 Points Medium 4- +6 Points Medium Fast 5- +8 Points Fast Ascend/I run and Ascend (Ability to climb top turnbuckle): 1- +0 Points I cannot ascend (All climbing ability disabled) 2- +4 Points I can ascend (Normal climbing ability enabled) 3- +12 Points I can ascend while I run (Normal climbing ability enabled plus the ability to climb by Running toward the corner and holding A+B) Outside Return Count: 0 to 20 (How long your wrestler will stay outside the ring to fight when he is controlled by the CP) Touchwork 1-Slow 2-Medium 3-Fast (How long before he will tag his partner in during a tag match when he's controlled by the CP; based on the amount of damage he takes) Theme Music: (R Trigger to preview) Brave-Heart Viper Traditional Too-Hot Nyumaku Assault (Toshiaki Kawada) Before-dark Chase-away Confinement Conquest (Mitsuharu Misawa) Count-down Critical (The Great Sasuke) Escape Geisha (TAKA Michinoku) Hazard-lamp Heroism Kill-You Mysterious Nice-Body Onuta Overcrowded Pathos Reflection Shabu-Shabu Skyscraper Syndrome Tornado Vibration Villain King's Road (Giant Baba) Night-Mare Done (Back to Wrestler Edit menu) **5-Parameter Edit Numerical settings for offensive and defensive ability in the different areas. Parameter Controls: Use D-Pad directions to move between categories. A Button Increase. B Button Decrease. Choose the item in the middle to return to the Wrestler Edit menu. ATTACK DEFENSE Punch Punch Kick Kick Suplex Suplex Submission Submission Stretch Stretch Power Flying Instant-P Crush Arm Power Versus Lariat Technic Technic Rough Rough 1-PUNCH, Attack or defend against Hand strikes, punches. 2-KICK, Attack or defend against Kicks, Knee Kicks. 3-SUPLEX, Attack or defend against Throws. 4-SUBMISSION, Attack or defend against submission holds. 5-STRETCH, Attack or defend against pulling submissions. 6-POWER, Attack horsepower. 7-INSTANT-P, Instant Power-Short burst of power. 8-ARM POWER, Attack power of the arm. 9-FLYING, Defend against jumping or flying attacks. 10-CRUSH, Defend against attacks where opponent's full body weight is used. 11-VS. LARIAT, Defend against Lariat or Clothesline attacks. 12-TECHNIC, Attack or defend against technical moves, small package, etc. 13-ROUGH, Attack or defend agains illegal weapons or head butts. **6-Moves Move Selection Controls: Use D-Pad UP/DOWN to move between categories. A Button Choose a move. L Trigger Mark highlighted move with a status: 1x-Special (Limit: Four) 2x-FINISHER (Limit: One) After you finish choosing all of the moves and exit, you will be allowed to name the finisher. 3x-None R Trigger Preview highlighted move. Move Selection -Done- Standing B Standing A Standing B + A Running B Running A Counter B (Hammer Throw/Irish Whip follow-up) Counter A (Hammer Throw/Irish Whip follow-up) Running to Corner B Running to Out of Bounds A + B Rope Slingshot to Out of Bounds A + B Apron to Slingshot Inside A + B Post B Post A Post A + B Grappling B Grappling B + Up Grappling B + Left/Right Grappling B + Down Grappling A Grappling A + Up Grappling A + Left/Right Grappling A + Down Grappling A + B Grappling A + B + Up Grappling A + B + Left/Right Grappling A + B + Down Back B Back A Back A + B Back A + B + Up/Down Back A + B + Left/Right Back Defensive B Back Defensive A Opponent Downed, Face Up, Head A + B Opponent Downed, Face Up, Legs A + B Opponent Downed, Face Down, Head A + B Opponent Downed, Face Down, Legs A + B Opponent Downed, Face Up, Head A Opponent Downed, Face Up, Legs A Opponent Downed, Face Down, Head A Opponent Downed, Face Down, Legs A Opponent Downed, Running A + B Corner Grappling A + B + Up Corner Grappling A + B + Left/Right Corner Grappling A + B + Down Appeal Pre-Match (Taunt/Pose before match) Appeal During Match (Taunt/Pose during the match -- SELECT Button) Appeal Post-Match (Taunt/Pose after the match) Front Two Platon Front Three Platon Back Two Platon Back Three Platon Corner Two Platon Corner Three Platon -Done- **7-CPU Logic Controls the wrestler's tendencies by percentages when controlled by the computer. A popular feature used to simulate dream matches. Standing Small Damage Large Damage <>Grapple <>Stand Back <>Circle the Opponent <>B Attack <>A Attack <>A+B Attack Front Grapple Small Damage Medium Damage Large Damage <>B Move <>B+Up Move <>B+Left/Right Move <>B+Down Move <>A Move <>A+Up Move <>A+Left/Right Move <>A+Down Move <>A+B Move <>A+B+Up Move <>A+B+Left/Right Move <>A+B+Down Move <>R Trigger (Hammer Throw) <>L Trigger (Front Headlock) Back Grapple Small Damage Large Damage <>B Move <>A Move <>A+B Move <>A+B+Up/Down Move <>A+B+Left/Right Move <>R Trigger (Hammer Throw) Opponent is Thrown to Ropes Small Damage Large Damage <>Running B Move <>Running A Move <>B Counter <>A Counter <>L Trigger Counter (Dodge) Opponent is Dazed in Corner Small Damage Large Damage <>Perform Running B Move <>A+B+Up Corner Grapple Move <>A+B+Left/Right Corner Grapple Move <>A+B+Down Corner Grapple Move Opponent is Down Near Corner Large Damage Near Death <>Attack Normally <>B Post Move <>A Post Move <>A+B Post Move Opponent is Down in Center or Ring (Away from Corner) Large Damage Near Death <>Attack Normally <>Perform Running A+B while Opponent is Down Move Opponent is Down, Face Up Small Damage Large Damage Near Death <>Pick Up <>Roll Over <>Near Head A+B Move <>Near Legs A+B Move <>Near Head A Move <>Near Legs A Move Opponent is Down, Face Down Small Damage Large Damage Near Death <>Pick Up <>Roll Over <>Near Head A+B Move <>Near Legs A+B Move <>Near Head A Move <>Near Legs A Move Opponent is Standing Dazed Near Corner Large Damage Near Death <>Attack Normally <>B Post Move <>A Post Move <>A+B Post Move <>Perform Apron-to-Inside Move (A+B+toward inside) Opponent is Standing Dazed Near Center of Ring (Away from Corner) Large Damage Near Death <>Attack Normally <>Running B Move <>Running A Move Opponent is Standing Dazed Small Damage Large Damage Near Death <>Grapple Opponent from Behind <>A+B Attack Opponent Grapples from Behind -No Subcategories- <>B Back Counter <>A Back Counter Opponent is Outside the Ring -No Subcategories- <>Follow Opponent Outside <>Slingshot to Outside A+B Move <>Running Dive to Outside A+B Move <>Wait for Opponent to Return Appeal Opponent Standing Dazed Opponent Down Opponent Outside of the Ring On the Top Turnbuckle <>Perform <>Do Not Perform Personality Traits Everytime I am Particular (Entertainment) The first entry is particular about the development of the match. When the percentage is high, the wrestler is clumsy. For example, more likely to cause an opponent to fall out of the ring. When it is low, he's reliable. Serious Time (Discretion) When the percentage is higher, the wrestler's tactics are purely for the purpose of winning. For example, often drags an opponent to the middle of the ring when they're down near the ropes to avoid a rope break. When it's low, tactics are more aimed at entertaining than winning. Flexibility This percentage sets his adaptability to the opponent's style. Cooperation Used for Tag Matches, when this percentage is set higher, more likely to do Double Team moves and work with a partner. <>High <>Low Done (Back to Wrestler Edit menu) **8-Data Protection (Load/Save/Delete) LOAD SAVE DELETE Done (Back to Wrestler Edit menu) This menu is very convenient for English-speaking players since LOAD, SAVE, and DELETE are actually written in English. Also, unlike FPG and FPD, saving will actually write the data directly to the cart's memory -- no need to save again in another screen afterwards. There are 77 slots available for wrestler data. Group Edit ========== -Initial screen EDIT LOAD SAVE Done (Back to Edit Mode menu) Simply choose EDIT and then either the logo or the name to change it. LOAD/SAVE are in English on-screen. Rename ====== The rename mode's initial screen functions similarly to the Wrestler Select screen. Use D-Pad LEFT/RIGHT to highlight an organization, UP/DOWN to highlight a wrestler. Press UP again at the top wrestler to rename the organization itself. Wrestler Affiliation ==================== Use D-Pad UP/DOWN to highlight a wrestler, and press A to choose an organization for him to belong to. Below all of the organizations is the Hide feature which hides the wrestler from the Wrestler Select screen altogether. ------- CREDITS ------- Written by Frank James Chan Contributors ============ Colin Taibi This file may be redistributed so long as due credit is given to the author, Frank James Chan, and a link to the Fire Pro DreamWorld website is provided. URL: http://www.fighting-spirit.com/fireprod/ ----------------------------------------------------------------------- Copyright (C) 2001 Fighting-Spirit.com (End)