Fire Pro Wrestling
A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The
IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler:
Mohammed Yone
Organization: NOAH
Created by Matt/Spike
Load Model Edit:
NAME ENTRY
Nickname | NOAH | ||
Shortname | Yone | Longname | Mohammed |
FlipBox | On | Separator | Space |
|
|
SKILL EDIT
(Profile Settings)
Group Affiliation | NOAH |
Fighting Style | Orthodox |
Defensive Style | Orthodox |
Critical Type | Finisher |
Special Skill | None |
Recovery Power | Medium |
Recovery Power (Bleeding) | Slow |
Breathing | Medium |
Breathing (Bleeding) | Below |
Awareness | Medium |
Awareness (Bleeding) | Poor |
Neck Endurance | Medium |
Arm Endurance | Medium |
Waist Endurance | Medium |
Foot Endurance | Medium |
Movement Speed | Medium |
Corner Climb/Descend Speed | Medium |
Ability to Climb Corner | Can Ascend |
Outside Return Count | 12 |
Touchwork (Teamwork) | Medium |
Theme Music | Chase-Away |
PARAMETER EDIT
(Attribute Points)
ATTACK | DEFENSE | ||
Punch | 4 | Punch | 5 |
Kick | 5 | Kick | 6 |
Suplex | 4 | Suplex | 5 |
Submission | 5 | Submission | 4 |
Stretch | 4 | Stretch | 6 |
Power | 6 | Flying | 5 |
Instant-P | 6 | Crush | 6 |
Arm Power | 5 | Versus Lariat | 5 |
Technical | 3 | Technical | 3 |
Rough | 4 | Rough | 4 |
TOTAL POINTS USED:
SKILL EQUIPMENT
(Assign Moves)
Attribute | EXECUTION | MOVE CHOSEN |
Standing B | Low Round Kick | |
Standing A | Center Round Kick | |
Standing A+B | High Round Kick | |
S | Running B | Flying Kneelkick |
S | Running A | Duggan Hammer |
Run Counter B | Front High Kick | |
Run Counter A | Spine Bomb | |
S | Running Toward Corner B | Flying Kneelkick |
Running Toward Outside A+B | Tope Suicide | |
Rope Slingshot to Outside A+B | Plancha Suicide | |
Apron Slingshot to Inside A+B | None | |
Post B | Diving Elbow Drop | |
Post A | Diving Kneelkick | |
S | Post A+B | Dv. Guillotine Drop |
Grappling B | Elbow Pat | |
Grappling B + UP | Body Slam | |
Grappling B + LEFT/RIGHT | Flying Mare | |
Grappling B + DOWN | Body Knee Lift | |
Grappling A | Headbutt | |
Grappling A + UP | Brainbuster | |
Grappling A + LEFT/RIGHT | Body Knee Lift Rush | |
Grappling A + DOWN | Piledriver | |
Grappling A+B | Cobra Twist | |
Grappling A+B + UP | Torture Rack | |
Grappling A+B + LEFT/RIGHT | High Kick Rush | |
Grappling A+B + DOWN | Stretch Bomb | |
Back Grappling B | Neck Smash | |
Back Grappling A | Backbrain High Kick | |
Back Grappling A+B | Sleeper Hold | |
Back Grappling A+B + UP/DOWN | Torture Cobra Twist | |
Back Grappling A+B + LEFT/RIGHT | German Suplex Whip | |
Back Counter B | Elbow Pat | |
Back Counter A | Side Arm Hold | |
Downed Opponent Facing Up, at Head A+B | Arrogant Pin | |
Downed Opponent Facing Up, at Foot A+B | Half Boston Crab | |
Downed Opponent Facing Down, at Head A+B | Normal Pin | |
Downed Opponent Facing Down, at Foot A+B | Boston Crab | |
Downed Opponent Facing Up, at Head A | Soccer Ball Kick | |
Downed Opponent Facing Up, at Foot A | Stomping To Body | |
Downed Opponent Facing Down, at Head A | Guillotine Drop | |
Downed Opponent Facing Down, at Foot A | Stomping To Back | |
Downed Opponent, Running A+B | Guillotine Drop | |
F | Corner Grappling A+B + UP | Muscle Buster |
Corner Grappling A+B + LEFT/RIGHT | Knee Lift | |
Corner Grappling A+B + DOWN | Stomping Rush | |
Appeal Pre-Match | Shouted Guts Pose | |
Appeal In-Match (SELECT Button) | Oh! | |
Appeal Post-Match | Animal Pose | |
Front Two Platon (Double Team) | Double Brainbuster | |
Front Three Platon (Triple Team) | Triple Hammer Blow | |
Back Two Platon (Double Team) | Double Backdrop | |
Back Three Platon (Triple Team) | Triple Hammer Blow | |
Corner Two Platon (Double Team) | High-Jack Piledriver | |
Corner Three Platon (Triple Team) | Triple Powerbomb |
FINISHER NAME: Muscle Buster
CPU LOGIC
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 30% |
Stall for time | 10% |
Circle the opponent | 12% |
B | 16% |
A | 20% |
A+B | 4% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 40% |
Stall for time | 8% |
Circle the opponent | 10% |
B | 10% |
A | 22% |
A+B | 10% |
While Grappling (Small Damage)
B | 12% | A Up | 4% | A+B Left Right | 0% |
B Up | 12% | A Left Right | 2% | A+B Down | 0% |
B Left Right | 12% | A Down | 0% | R (Hammer Throw) | 20% |
B Down | 15% | A+B | 4% | L (Front Headlock) | 15% |
A | 4% | A+B Up | 0% | - |
While Grappling (Medium Damage)
B | 0% | A Up | 10% | A+B Left Right | 2% |
B Up | 5% | A Left Right | 10% | A+B Down | 2% |
B Left Right | 0% | A Down | 10% | R (Hammer Throw) | 20% |
B Down | 5% | A+B | 6% | L (Front Headlock) | 15% |
A | 10% | A+B Up | 5% | - |
While Grappling (Large Damage)
B | 2% | A Up | 5% | A+B Left Right | 20% |
B Up | 4% | A Left Right | 5% | A+B Down | 17% |
B Left Right | 0% | A Down | 2% | R (Hammer Throw) | 18% |
B Down | 0% | A+B | 10% | L (Front Headlock) | 10% |
A | 2% | A+B Up | 5% | - |
Grapple with opponent from behind (Small Damage)
Back B | 12% |
Back A | 34% |
Back A+B | 10% |
Back A+B Up Down | 14% |
Back A+B Left Right | 10% |
Back R (Hammer Throw) | 20% |
Grapple with opponent from behind (Large Damage)
Back B | 0% |
Back A | 22% |
Back A+B | 10% |
Back A+B Up Down | 25% |
Back A+B Left Right | 28% |
Back R (Hammer Throw) | 15% |
Opponent thrown to ropes (Small Damage)
Running B | 58% |
Running A | 2% |
Counter B | 25% |
Counter A | 15% |
Counter L (Dodge) | 0% |
Opponent thrown to ropes (Large Damage)
Running B | 26% |
Running A | 40% |
Counter B | 10% |
Counter A | 24% |
Counter L (Dodge) | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 50% |
Grapple A+B Up | 0% |
Grapple A+B Left Right | 35% |
Grapple A+B Down | 15% |
Opponent is dazed in corner (Large Damage)
Running B | 10% |
Grapple A+B Up | 75% |
Grapple A+B Left Right | 15% |
Grapple A+B Down | 0% |
Opponent is downed near a corner (Large Damage)
Don't Climb | 60% |
Post B Move | 4% |
Post A Move | 0% |
Post A+B Move | 36% |
Opponent is downed near a corner (Near Death)
Don't Climb | 75% |
Post B Move | 0% |
Post A Move | 0% |
Post A+B Move | 25% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 70% |
Running A+B While Downed Move | 30% |
Opponent is down in center of ring (Near Death)
Attack Normally | 85% |
Running A+B While Downed Move | 15% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% |
Roll opponent over | 0% |
Head A+B | 0% |
Leg A+B | 35% |
Head A | 30% |
Leg A | 35% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 30% |
Roll opponent over | 5% |
Head A+B | 10% |
Leg A+B | 35% |
Head A | 10% |
Leg A | 10% |
Opponent Face Up While Downed (Near Death)
Pick opponent up | 50% |
Roll opponent over | 5% |
Head A+B | 15% |
Leg A+B | 25% |
Head A | 0% |
Leg A | 5% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% |
Roll opponent over | 0% |
Head A+B | 0% |
Leg A+B | 25% |
Head A | 55% |
Leg A | 20% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 40% |
Roll opponent over | 0% |
Head A+B | 10% |
Leg A+B | 10% |
Head A | 30% |
Leg A | 10% |
Opponent Face Down While Downed (Near Death)
Pick opponent up | 50% |
Roll opponent over | 0% |
Head A+B | 25% |
Leg A+B | 10% |
Head A | 15% |
Leg A | 0% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 85% |
Post B | 0% |
Post A | 15% |
Post A+B | 0% |
Apron-to-Inside A+B | 0% |
Opponent is standing dazed near corner (Near Death)
Attack Normally | 95% |
Post B | 0% |
Post A | 5% |
Post A+B | 0% |
Apron-to-Inside A+B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 80% |
Running B | 15% |
Running A | 5% |
Opponent Standing Dazed Near Center Of Ring (Near Death)
Attack Normally | 60% |
Running B | 0% |
Running A | 40% |
Opponent Standing Dazed (Small Damage)
Back Grapple | 90% |
Attack A+B | 10% |
Opponent Standing Dazed (Large Damage)
Back Grapple | 65% |
Attack A+B | 35% |
Opponent Standing Dazed (Near Death)
Back Grapple | 45% |
Attack A+B | 55% |
Defense against opponent grappling from behind
B Back Counter | 70% |
A Back Counter | 30% |
Follow Outside | 40% |
Slingshot Attack to Outside A+B | 5% |
Running Diving Attack A+B | 10% |
Stay Inside and Wait | 45% |
Appeal (Opponent standing dazed)
Perform | 12% |
Do Not Perform | 88% |
Appeal (Opponent downed)
Perform | 25% |
Do Not Perform | 75% |
Appeal (Opponent outside of ring)
Perform | 10% |
Do Not Perform | 90% |
Appeal (Standing on Corner Post)
Perform | 0% |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 75% |
Low | 25% |
High | 40% |
Low | 60% |
Flexibility (Adaptability against opponent's style)
High | 60% |
Low | 40% |
Cooperation (Used for Tag matches)
High | 80% |
Low | 20% |
Standard Template
Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling A Copyright © 2001 Spike Co., Ltd. / Vaill
Corporation.
All rights reserved.