Fire Pro Wrestling A Wrestler Edit HTML Template Chart v1.0
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Copyright © 2001
Fighting-Spirit.com. All rights reserved.


Wrestler: Mohammed Yone
Organization: NOAH

Created by Matt/Spike


Load Model Edit:

•NAME ENTRY•

Nickname NOAH
Shortname Yone Longname Mohammed
FlipBox On Separator Space


• WRESTLER MAKE •
(Appearance Settings)

Stance Strong
Size M
Face - 192
Chest M Bare
Waist M Short Tights
Upper Arm M Bare Arms
Lower Arm M Wristband S
Wrist - Bare Handed
Thigh M Short Spats 2
Knee - Leg Guard Shoes
Ankle - Leg Guard Shoes


• Color Settings •

Skin Tone 31, 24, 18
28, 18, 12
19, 11 , 9
12, 6 , 4
Costume 1 8, 8, 8
16, 16, 16
24, 24, 24
Costume 2 2, 2, 2
5, 5, 5
8, 8, 8
Costume 3 0, 4, 18
5, 5, 25
0, 13, 31
Pads/Shoes 0, 8, 14
0, 12, 24
0, 16, 30
Shoes 1 14, 14, 14
18, 18, 18
22, 22, 22
Shoes 2 2, 2, 14
6, 6, 24
10, 10, 30
16, 16, 16
24, 24, 24
Mask/Glove 1 0
Mask/Glove 2 0
Hair/Eyes 2, 2, 2
6, 6, 6
10, 10, 10
8, 6, 4

• SKILL EDIT •
(Profile Settings)

Group Affiliation NOAH
Fighting Style Orthodox
Defensive Style Orthodox
Critical Type Finisher
Special Skill None
Recovery Power Medium
Recovery Power (Bleeding) Slow
Breathing Medium
Breathing (Bleeding) Below
Awareness Medium
Awareness (Bleeding) Poor
Neck Endurance Medium
Arm Endurance Medium
Waist Endurance Medium
Foot Endurance Medium
Movement Speed Medium
Corner Climb/Descend Speed Medium
Ability to Climb Corner Can Ascend
Outside Return Count 12
Touchwork (Teamwork) Medium
Theme Music Chase-Away

• PARAMETER EDIT •
(Attribute Points)

ATTACK DEFENSE
Punch 4 Punch 5
Kick 5 Kick 6
Suplex 4 Suplex 5
Submission 5 Submission 4
Stretch 4 Stretch 6
Power 6 Flying 5
Instant-P 6 Crush 6
Arm Power 5 Versus Lariat 5
Technical 3 Technical 3
Rough 4 Rough 4

TOTAL POINTS USED:

• SKILL EQUIPMENT •
(Assign Moves)

Attribute EXECUTION MOVE CHOSEN
  Standing B Low Round Kick
  Standing A Center Round Kick
  Standing A+B High Round Kick
S Running B Flying Kneelkick
S Running A Duggan Hammer
  Run Counter B Front High Kick
  Run Counter A Spine Bomb
S Running Toward Corner B Flying Kneelkick
  Running Toward Outside A+B Tope Suicide
  Rope Slingshot to Outside A+B Plancha Suicide
  Apron Slingshot to Inside A+B None
  Post B Diving Elbow Drop
  Post A Diving Kneelkick
S Post A+B Dv. Guillotine Drop
  Grappling B Elbow Pat
  Grappling B + UP Body Slam
  Grappling B + LEFT/RIGHT Flying Mare
  Grappling B + DOWN Body Knee Lift
  Grappling A Headbutt
  Grappling A + UP Brainbuster
  Grappling A + LEFT/RIGHT Body Knee Lift Rush
  Grappling A + DOWN Piledriver
  Grappling A+B Cobra Twist
  Grappling A+B + UP Torture Rack
  Grappling A+B + LEFT/RIGHT High Kick Rush
  Grappling A+B + DOWN Stretch Bomb
  Back Grappling B Neck Smash
  Back Grappling A Backbrain High Kick
  Back Grappling A+B Sleeper Hold
  Back Grappling A+B + UP/DOWN Torture Cobra Twist
  Back Grappling A+B + LEFT/RIGHT German Suplex Whip
  Back Counter B Elbow Pat
  Back Counter A Side Arm Hold
  Downed Opponent Facing Up, at Head A+B Arrogant Pin
  Downed Opponent Facing Up, at Foot A+B Half Boston Crab
  Downed Opponent Facing Down, at Head A+B Normal Pin
  Downed Opponent Facing Down, at Foot A+B Boston Crab
  Downed Opponent Facing Up, at Head A Soccer Ball Kick
  Downed Opponent Facing Up, at Foot A Stomping To Body
  Downed Opponent Facing Down, at Head A Guillotine Drop
  Downed Opponent Facing Down, at Foot A Stomping To Back
  Downed Opponent, Running A+B Guillotine Drop
F Corner Grappling A+B + UP Muscle Buster
  Corner Grappling A+B + LEFT/RIGHT Knee Lift
  Corner Grappling A+B + DOWN Stomping Rush
  Appeal Pre-Match Shouted Guts Pose
  Appeal In-Match (SELECT Button) Oh!
  Appeal Post-Match Animal Pose
  Front Two Platon (Double Team) Double Brainbuster
  Front Three Platon (Triple Team) Triple Hammer Blow
  Back Two Platon (Double Team) Double Backdrop
  Back Three Platon (Triple Team) Triple Hammer Blow
  Corner Two Platon (Double Team) High-Jack Piledriver
  Corner Three Platon (Triple Team) Triple Powerbomb

FINISHER NAME: Muscle Buster

• CPU LOGIC •

While apart from opponent (Small Damage to opponent)

Go grapple with opponent 30%
Stall for time 10%
Circle the opponent 12%
B 16%
A 20%
A+B 4%

While apart from opponent (Large Damage to opponent)

Go grapple with opponent 40%
Stall for time 8%
Circle the opponent 10%
B 10%
A 22%
A+B 10%

While Grappling (Small Damage)

B 12% A Up 4% A+B Left Right 0%
B Up 12% A Left Right 2% A+B Down 0%
B Left Right 12% A Down 0% R (Hammer Throw) 20%
B Down 15% A+B 4% L (Front Headlock) 15%
A 4% A+B Up 0% -

While Grappling (Medium Damage)

B 0% A Up 10% A+B Left Right 2%
B Up 5% A Left Right 10% A+B Down 2%
B Left Right 0% A Down 10% R (Hammer Throw) 20%
B Down 5% A+B 6% L (Front Headlock) 15%
A 10% A+B Up 5% -

While Grappling (Large Damage)

B 2% A Up 5% A+B Left Right 20%
B Up 4% A Left Right 5% A+B Down 17%
B Left Right 0% A Down 2% R (Hammer Throw) 18%
B Down 0% A+B 10% L (Front Headlock) 10%
A 2% A+B Up 5% -

Grapple with opponent from behind (Small Damage)

Back B 12%
Back A 34%
Back A+B 10%
Back A+B Up Down 14%
Back A+B Left Right 10%
Back R (Hammer Throw) 20%

Grapple with opponent from behind (Large Damage)

Back B 0%
Back A 22%
Back A+B 10%
Back A+B Up Down 25%
Back A+B Left Right 28%
Back R (Hammer Throw) 15%

Opponent thrown to ropes (Small Damage)

Running B 58%
Running A 2%
Counter B 25%
Counter A 15%
Counter L (Dodge) 0%

Opponent thrown to ropes (Large Damage)

Running B 26%
Running A 40%
Counter B 10%
Counter A 24%
Counter L (Dodge) 0%

Opponent is dazed in corner (Small Damage)

Running B 50%
Grapple A+B Up 0%
Grapple A+B Left Right 35%
Grapple A+B Down 15%

Opponent is dazed in corner (Large Damage)

Running B 10%
Grapple A+B Up 75%
Grapple A+B Left Right 15%
Grapple A+B Down 0%

Opponent is downed near a corner (Large Damage)

Don't Climb 60%
Post B Move 4%
Post A Move 0%
Post A+B Move 36%

Opponent is downed near a corner (Near Death)

Don't Climb 75%
Post B Move 0%
Post A Move 0%
Post A+B Move 25%

Opponent is down in center of ring (Large Damage)

Attack Normally 70%
Running A+B While Downed Move 30%

Opponent is down in center of ring (Near Death)

Attack Normally 85%
Running A+B While Downed Move 15%

Opponent Face Up While Downed (Small Damage)

Pick opponent up 0%
Roll opponent over 0%
Head A+B 0%
Leg A+B 35%
Head A 30%
Leg A 35%

Opponent Face Up While Downed (Large Damage)

Pick opponent up 30%
Roll opponent over 5%
Head A+B 10%
Leg A+B 35%
Head A 10%
Leg A 10%

Opponent Face Up While Downed (Near Death)

Pick opponent up 50%
Roll opponent over 5%
Head A+B 15%
Leg A+B 25%
Head A 0%
Leg A 5%

Opponent Face Down While Downed (Small Damage)

Pick opponent up 0%
Roll opponent over 0%
Head A+B 0%
Leg A+B 25%
Head A 55%
Leg A 20%

Opponent Face Down While Downed (Large Damage)

Pick opponent up 40%
Roll opponent over 0%
Head A+B 10%
Leg A+B 10%
Head A 30%
Leg A 10%

Opponent Face Down While Downed (Near Death)

Pick opponent up 50%
Roll opponent over 0%
Head A+B 25%
Leg A+B 10%
Head A 15%
Leg A 0%

Opponent is standing dazed near corner (Large Damage)

Attack Normally 85%
Post B 0%
Post A 15%
Post A+B 0%
Apron-to-Inside A+B 0%

Opponent is standing dazed near corner (Near Death)

Attack Normally 95%
Post B 0%
Post A 5%
Post A+B 0%
Apron-to-Inside A+B 0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)

Attack Normally 80%
Running B 15%
Running A 5%

Opponent Standing Dazed Near Center Of Ring (Near Death)

Attack Normally 60%
Running B 0%
Running A 40%

Opponent Standing Dazed (Small Damage)

Back Grapple 90%
Attack A+B 10%

Opponent Standing Dazed (Large Damage)

Back Grapple 65%
Attack A+B 35%

Opponent Standing Dazed (Near Death)

Back Grapple 45%
Attack A+B 55%

Defense against opponent grappling from behind

B Back Counter 70%
A Back Counter 30%

Opponent is outside of ring

Follow Outside 40%
Slingshot Attack to Outside A+B 5%
Running Diving Attack A+B 10%
Stay Inside and Wait 45%

Appeal (Opponent standing dazed)

Perform 12%
Do Not Perform 88%

Appeal (Opponent downed)

Perform 25%
Do Not Perform 75%

Appeal (Opponent outside of ring)

Perform 10%
Do Not Perform 90%

Appeal (Standing on Corner Post)

Perform 0%
Do Not Perform 100%

Everytime I am particular (Entertainment)

High 75%
Low 25%

Serious Time (Discretion)

High 40%
Low 60%

Flexibility (Adaptability against opponent's style)

High 60%
Low 40%

Cooperation (Used for Tag matches)

High 80%
Low 20%

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