Fire Pro Wrestling
A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The
IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler:
Yoshihiro Tajiri
Organization: World Wrestling Entertainment
Created by Matt

Load Model
Edit:
FPW/FPA: None
FPW 2/FFPW: "The Mystery" KAIJI
NAME ENTRY
| Nickname | The Buzzsaw | ||
| Shortname | Tajiri | Longname | Yoshihiro |
| FlipBox | On | Separator | Space |
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SKILL EDIT
(Profile Settings)
| Group Affiliation | WWE Smackdown |
| Fighting Style | Panther |
| Defensive Style | Mysterious |
| Critical Type | Finisher |
| Special Skill | One Hit Finisher |
| Recovery Power | Medium |
| Recovery Power (Bleeding) | Slow |
| Breathing | Medium |
| Breathing (Bleeding) | Medium |
| Awareness | Medium |
| Awareness (Bleeding) | Strong |
| Neck Endurance | Medium |
| Arm Endurance | Medium |
| Waist Endurance | Medium |
| Foot Endurance | Medium |
| Movement Speed | Medium Fast |
| Corner Climb/Descend Speed | Medium Fast |
| Ability to Climb Corner | Can Run Up |
| Outside Return Count | 10 |
| Touchwork (Teamwork) | Medium |
| Theme Music | Geisha |
PARAMETER EDIT
(Attribute Points)
| ATTACK | DEFENSE | ||
| Punch | 3 | Punch | 3 |
| Kick | 7 | Kick | 4 |
| Suplex | 3 | Suplex | 5 |
| Submission | 2 | Submission | 2 |
| Stretch | 3 | Stretch | 3 |
| Power | 5 | Flying | 7 |
| Instant-P | 8 | Crush | 3 |
| Arm Power | 2 | Versus Lariat | 2 |
| Technical | 7 | Technical | 5 |
| Rough | 5 | Rough | 4 |
TOTAL POINTS USED: 173/260
SKILL EQUIPMENT
(Assign Moves)
| Attribute | EXECUTION | MOVE CHOSEN |
| Standing B | Slap To Chest | |
| Standing A | Middle Kick | |
| S | Standing A+B | Poison Fog |
| Running B | Flying Kneelkick | |
| Running A | Spinning Elbow | |
| S | Run Counter B | Trust Kick |
| Run Counter A | Ultra Rana Whip | |
| Running Toward Corner B | Jumping Knee Pat | |
| Running Toward Outside A+B | Top Con Hilo | |
| Rope Slingshot to Outside A+B | La Quebrada | |
| Apron Slingshot to Inside A+B | Swan Dive Missilekick | |
| Post B | Moonsault Press | |
| Post A | Misslekick | |
| Post A+B | Diving Body Attack | |
| Grappling B | Backhand Chop | |
| Grappling B + UP | Body Slam | |
| Grappling B + LEFT/RIGHT | Cyclone Whip | |
| Grappling B + DOWN | Drop toe Hold | |
| Grappling A | Middle Kick | |
| Grappling A + UP | Snap Suplex | |
| Grappling A + LEFT/RIGHT | DDT | |
| Grappling A + DOWN | Spin Kick | |
| Grappling A+B | Octopus Hold | |
| Grappling A+B + UP | Vertical Brainbuster | |
| F | Grappling A+B + LEFT/RIGHT | Standing High Kick (FPW/FPA) or Blade Kick (FPW2/FFPW) |
| Grappling A+B + DOWN | Karate Punch Rush | |
| Back Grappling B | Middle Kick | |
| Back Grappling A | Backbrain High Kick | |
| Back Grappling A+B | Rolling Prawn Hold | |
| Back Grappling A+B + UP/DOWN | German Suplex Whip | |
| Back Grappling A+B + LEFT/RIGHT | Dragon Suplex | |
| Back Counter B | Elbow Pat | |
| Back Counter A | Back Switch | |
| Downed Opponent Facing Up, at Head A+B | Arrogant Pin | |
| Downed Opponent Facing Up, at Foot A+B | Moonsault Pin | |
| Downed Opponent Facing Down, at Head A+B | Camel Clutch | |
| S | Downed Opponent Facing Down, at Foot A+B | Kabel Naria |
| Downed Opponent Facing Up, at Head A | Low Dropkick To Head | |
| Downed Opponent Facing Up, at Foot A | Spinning Leg Lock | |
| Downed Opponent Facing Down, at Head A | Guillotine Drop | |
| Downed Opponent Facing Down, at Foot A | Stomping to back | |
| Downed Opponent, Running A+B | Jumping Fist Drop | |
| Corner Grappling A+B + UP | Super Ultra Rana | |
| Corner Grappling A+B + LEFT/RIGHT | Machine Gun Chop | |
| S | Corner Grappling A+B + DOWN | Swing DDT |
| Appeal Pre-Match | Wrist Check 1 | |
| Appeal In-Match (SELECT Button) | Two Hands Gut Pose | |
| Appeal Post-Match | One Hand Raising 3 | |
| Front Two Platon (Double Team) | Double Dropkick | |
| Front Three Platon (Triple Team) | Triple Hammer Blow | |
| Back Two Platon (Double Team) | Double Backdrop | |
| Back Three Platon (Triple Team) | Triple Hammer Blow | |
| Corner Two Platon (Double Team) | High-Jack Piledriver | |
| Corner Three Platon (Triple Team) | Triple Hammer Blow |
FINISHER NAME: Buzzsaw Kick
CPU LOGIC
While apart from opponent (Small Damage to opponent)
| Go grapple with opponent | 48% |
| Stall for time | 14% |
| Circle the opponent | 16% |
| B | 14% |
| A | 8% |
| A+B | 0% |
While apart from opponent (Large Damage to opponent)
| Go grapple with opponent | 62% |
| Stall for time | 8% |
| Circle the opponent | 12% |
| B | 11% |
| A | 7% |
| A+B | 0% |
While Grappling (Small Damage)
| B | 12% | A Up | 8% | A+B Left Right | 0% |
| B Up | 14% | A Left Right | 3% | A+B Down | 2% |
| B Left Right | 15% | A Down | 3% | R (Hammer Throw) | 25% |
| B Down | 8% | A+B | 0% | L (Front Headlock) | 5% |
| A | 5% | A+B Up | 0% | - | |
While Grappling (Medium Damage)
| B | 0% | A Up | 10% | A+B Left Right | 0% |
| B Up | 2% | A Left Right | 12% | A+B Down | 5% |
| B Left Right | 5% | A Down | 14% | R (Hammer Throw) | 25% |
| B Down | 2% | A+B | 10% | L (Front Headlock) | 5% |
| A | 8% | A+B Up | 2% | - | |
While Grappling (Large Damage)
| B | 0% | A Up | 0% | A+B Left Right | 20% |
| B Up | 0% | A Left Right | 10% | A+B Down | 14% |
| B Left Right | 0% | A Down | 5% | R (Hammer Throw) | 25% |
| B Down | 0% | A+B | 2% | L (Front Headlock) | 10% |
| A | 6% | A+B Up | 8% | - | |
Grapple with opponent from behind (Small Damage)
| Back B | 15% |
| Back A | 48% |
| Back A+B | 5% |
| Back A+B Up Down | 10% |
| Back A+B Left Right | 2% |
| Back R (Hammer Throw) | 20% |
Grapple with opponent from behind (Large Damage)
| Back B | 2% |
| Back A | 30% |
| Back A+B | 10% |
| Back A+B Up Down | 16% |
| Back A+B Left Right | 24% |
| Back R (Hammer Throw) | 18% |
Opponent thrown to ropes (Small Damage)
| Running B | 23% |
| Running A | 10% |
| Counter B | 40% |
| Counter A | 12% |
| Counter L (Dodge) | 15% |
Opponent thrown to ropes (Large Damage)
| Running B | 5% |
| Running A | 10% |
| Counter B | 37% |
| Counter A | 48% |
| Counter L (Dodge) | 0% |
Opponent is dazed in corner (Small Damage)
| Running B | 52% |
| Grapple A+B Up | 5% |
| Grapple A+B Left Right | 20% |
| Grapple A+B Down | 23% |
Opponent is dazed in corner (Large Damage)
| Running B | 22% |
| Grapple A+B Up | 20% |
| Grapple A+B Left Right | 10% |
| Grapple A+B Down | 48% |
Opponent is downed near a corner (Large Damage)
| Don't Climb | 84% |
| Post B Move | 16% |
| Post A Move | 0% |
| Post A+B Move | 0% |
Opponent is downed near a corner (Near Death)
| Don't Climb | 95% |
| Post B Move | 5% |
| Post A Move | 0% |
| Post A+B Move | 0% |
Opponent is down in center of ring (Large Damage)
| Attack Normally | 90% |
| Running A+B While Downed Move | 10% |
Opponent is down in center of ring (Near Death)
| Attack Normally | 95% |
| Running A+B While Downed Move | 5% |
Opponent Face Up While Downed (Small Damage)
| Pick opponent up | 24% |
| Roll opponent over | 0% |
| Head A+B | 3% |
| Leg A+B | 22% |
| Head A | 35% |
| Leg A | 16% |
Opponent Face Up While Downed (Large Damage)
| Pick opponent up | 40% |
| Roll opponent over | 5% |
| Head A+B | 10% |
| Leg A+B | 15% |
| Head A | 20% |
| Leg A | 10% |
Opponent Face Up While Downed (Near Death)
| Pick opponent up | 45% |
| Roll opponent over | 3% |
| Head A+B | 42% |
| Leg A+B | 5% |
| Head A | 5% |
| Leg A | 0% |
Opponent Face Down While Downed (Small Damage)
| Pick opponent up | 20% |
| Roll opponent over | 0% |
| Head A+B | 10% |
| Leg A+B | 5% |
| Head A | 40% |
| Leg A | 25% |
Opponent Face Down While Downed (Large Damage)
| Pick opponent up | 40% |
| Roll opponent over | 0% |
| Head A+B | 20% |
| Leg A+B | 20% |
| Head A | 12% |
| Leg A | 8% |
Opponent Face Down While Downed (Near Death)
| Pick opponent up | 65% |
| Roll opponent over | 10% |
| Head A+B | 0% |
| Leg A+B | 12% |
| Head A | 5% |
| Leg A | 8% |
Opponent is standing dazed near corner (Large Damage)
| Attack Normally | 25% |
| Post B | 0% |
| Post A | 37% |
| Post A+B | 30% |
| Apron-to-Inside A+B | 8% |
Opponent is standing dazed near corner (Near Death)
| Attack Normally | 68% |
| Post B | 0% |
| Post A | 22% |
| Post A+B | 10% |
| Apron-to-Inside A+B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
| Attack Normally | 75% |
| Running B | 20% |
| Running A | 5% |
Opponent Standing Dazed Near Center Of Ring (Near Death)
| Attack Normally | 90% |
| Running B | 10% |
| Running A | 0% |
Opponent Standing Dazed (Small Damage)
| Back Grapple | 100% |
| Attack A+B | 0% |
Opponent Standing Dazed (Large Damage)
| Back Grapple | 98% |
| Attack A+B | 2% |
Opponent Standing Dazed (Near Death)
| Back Grapple | 60% |
| Attack A+B | 40% |
Defense against opponent grappling from behind
| B Back Counter | 40% |
| A Back Counter | 60% |
| Follow Outside | 10% |
| Slingshot Attack to Outside A+B | 40% |
| Running Diving Attack A+B | 30% |
| Stay Inside and Wait | 20% |
Appeal (Opponent standing dazed)
| Perform | 20% |
| Do Not Perform | 80% |
Appeal (Opponent downed)
| Perform | 23% |
| Do Not Perform | 77% |
Appeal (Opponent outside of ring)
| Perform | 25% |
| Do Not Perform | 75% |
Appeal (Standing on Corner Post)
| Perform | 6% |
| Do Not Perform | 94% |
Everytime I am particular (Entertainment)
| High | 100% |
| Low | 0% |
| High | 60% |
| Low | 40% |
Flexibility (Adaptability against opponent's style)
| High | 70% |
| Low | 30% |
Cooperation (Used for Tag matches)
| High | 80% |
| Low | 20% |
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Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling A Copyright © 2001 Spike Co., Ltd. / Vaill
Corporation.
All rights reserved.