Fire Pro Wrestling
A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The
IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler:
Yoshihiro Tajiri
Organization: World Wrestling Entertainment
Created by Matt
Load Model
Edit:
FPW/FPA: None
FPW 2/FFPW: "The Mystery" KAIJI
NAME ENTRY
Nickname | The Buzzsaw | ||
Shortname | Tajiri | Longname | Yoshihiro |
FlipBox | On | Separator | Space |
|
|
SKILL EDIT
(Profile Settings)
Group Affiliation | WWE Smackdown |
Fighting Style | Panther |
Defensive Style | Mysterious |
Critical Type | Finisher |
Special Skill | One Hit Finisher |
Recovery Power | Medium |
Recovery Power (Bleeding) | Slow |
Breathing | Medium |
Breathing (Bleeding) | Medium |
Awareness | Medium |
Awareness (Bleeding) | Strong |
Neck Endurance | Medium |
Arm Endurance | Medium |
Waist Endurance | Medium |
Foot Endurance | Medium |
Movement Speed | Medium Fast |
Corner Climb/Descend Speed | Medium Fast |
Ability to Climb Corner | Can Run Up |
Outside Return Count | 10 |
Touchwork (Teamwork) | Medium |
Theme Music | Geisha |
PARAMETER EDIT
(Attribute Points)
ATTACK | DEFENSE | ||
Punch | 3 | Punch | 3 |
Kick | 7 | Kick | 4 |
Suplex | 3 | Suplex | 5 |
Submission | 2 | Submission | 2 |
Stretch | 3 | Stretch | 3 |
Power | 5 | Flying | 7 |
Instant-P | 8 | Crush | 3 |
Arm Power | 2 | Versus Lariat | 2 |
Technical | 7 | Technical | 5 |
Rough | 5 | Rough | 4 |
TOTAL POINTS USED: 173/260
SKILL EQUIPMENT
(Assign Moves)
Attribute | EXECUTION | MOVE CHOSEN |
Standing B | Slap To Chest | |
Standing A | Middle Kick | |
S | Standing A+B | Poison Fog |
Running B | Flying Kneelkick | |
Running A | Spinning Elbow | |
S | Run Counter B | Trust Kick |
Run Counter A | Ultra Rana Whip | |
Running Toward Corner B | Jumping Knee Pat | |
Running Toward Outside A+B | Top Con Hilo | |
Rope Slingshot to Outside A+B | La Quebrada | |
Apron Slingshot to Inside A+B | Swan Dive Missilekick | |
Post B | Moonsault Press | |
Post A | Misslekick | |
Post A+B | Diving Body Attack | |
Grappling B | Backhand Chop | |
Grappling B + UP | Body Slam | |
Grappling B + LEFT/RIGHT | Cyclone Whip | |
Grappling B + DOWN | Drop toe Hold | |
Grappling A | Middle Kick | |
Grappling A + UP | Snap Suplex | |
Grappling A + LEFT/RIGHT | DDT | |
Grappling A + DOWN | Spin Kick | |
Grappling A+B | Octopus Hold | |
Grappling A+B + UP | Vertical Brainbuster | |
F | Grappling A+B + LEFT/RIGHT | Standing High Kick (FPW/FPA) or Blade Kick (FPW2/FFPW) |
Grappling A+B + DOWN | Karate Punch Rush | |
Back Grappling B | Middle Kick | |
Back Grappling A | Backbrain High Kick | |
Back Grappling A+B | Rolling Prawn Hold | |
Back Grappling A+B + UP/DOWN | German Suplex Whip | |
Back Grappling A+B + LEFT/RIGHT | Dragon Suplex | |
Back Counter B | Elbow Pat | |
Back Counter A | Back Switch | |
Downed Opponent Facing Up, at Head A+B | Arrogant Pin | |
Downed Opponent Facing Up, at Foot A+B | Moonsault Pin | |
Downed Opponent Facing Down, at Head A+B | Camel Clutch | |
S | Downed Opponent Facing Down, at Foot A+B | Kabel Naria |
Downed Opponent Facing Up, at Head A | Low Dropkick To Head | |
Downed Opponent Facing Up, at Foot A | Spinning Leg Lock | |
Downed Opponent Facing Down, at Head A | Guillotine Drop | |
Downed Opponent Facing Down, at Foot A | Stomping to back | |
Downed Opponent, Running A+B | Jumping Fist Drop | |
Corner Grappling A+B + UP | Super Ultra Rana | |
Corner Grappling A+B + LEFT/RIGHT | Machine Gun Chop | |
S | Corner Grappling A+B + DOWN | Swing DDT |
Appeal Pre-Match | Wrist Check 1 | |
Appeal In-Match (SELECT Button) | Two Hands Gut Pose | |
Appeal Post-Match | One Hand Raising 3 | |
Front Two Platon (Double Team) | Double Dropkick | |
Front Three Platon (Triple Team) | Triple Hammer Blow | |
Back Two Platon (Double Team) | Double Backdrop | |
Back Three Platon (Triple Team) | Triple Hammer Blow | |
Corner Two Platon (Double Team) | High-Jack Piledriver | |
Corner Three Platon (Triple Team) | Triple Hammer Blow |
FINISHER NAME: Buzzsaw Kick
CPU LOGIC
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 48% |
Stall for time | 14% |
Circle the opponent | 16% |
B | 14% |
A | 8% |
A+B | 0% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 62% |
Stall for time | 8% |
Circle the opponent | 12% |
B | 11% |
A | 7% |
A+B | 0% |
While Grappling (Small Damage)
B | 12% | A Up | 8% | A+B Left Right | 0% |
B Up | 14% | A Left Right | 3% | A+B Down | 2% |
B Left Right | 15% | A Down | 3% | R (Hammer Throw) | 25% |
B Down | 8% | A+B | 0% | L (Front Headlock) | 5% |
A | 5% | A+B Up | 0% | - |
While Grappling (Medium Damage)
B | 0% | A Up | 10% | A+B Left Right | 0% |
B Up | 2% | A Left Right | 12% | A+B Down | 5% |
B Left Right | 5% | A Down | 14% | R (Hammer Throw) | 25% |
B Down | 2% | A+B | 10% | L (Front Headlock) | 5% |
A | 8% | A+B Up | 2% | - |
While Grappling (Large Damage)
B | 0% | A Up | 0% | A+B Left Right | 20% |
B Up | 0% | A Left Right | 10% | A+B Down | 14% |
B Left Right | 0% | A Down | 5% | R (Hammer Throw) | 25% |
B Down | 0% | A+B | 2% | L (Front Headlock) | 10% |
A | 6% | A+B Up | 8% | - |
Grapple with opponent from behind (Small Damage)
Back B | 15% |
Back A | 48% |
Back A+B | 5% |
Back A+B Up Down | 10% |
Back A+B Left Right | 2% |
Back R (Hammer Throw) | 20% |
Grapple with opponent from behind (Large Damage)
Back B | 2% |
Back A | 30% |
Back A+B | 10% |
Back A+B Up Down | 16% |
Back A+B Left Right | 24% |
Back R (Hammer Throw) | 18% |
Opponent thrown to ropes (Small Damage)
Running B | 23% |
Running A | 10% |
Counter B | 40% |
Counter A | 12% |
Counter L (Dodge) | 15% |
Opponent thrown to ropes (Large Damage)
Running B | 5% |
Running A | 10% |
Counter B | 37% |
Counter A | 48% |
Counter L (Dodge) | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 52% |
Grapple A+B Up | 5% |
Grapple A+B Left Right | 20% |
Grapple A+B Down | 23% |
Opponent is dazed in corner (Large Damage)
Running B | 22% |
Grapple A+B Up | 20% |
Grapple A+B Left Right | 10% |
Grapple A+B Down | 48% |
Opponent is downed near a corner (Large Damage)
Don't Climb | 84% |
Post B Move | 16% |
Post A Move | 0% |
Post A+B Move | 0% |
Opponent is downed near a corner (Near Death)
Don't Climb | 95% |
Post B Move | 5% |
Post A Move | 0% |
Post A+B Move | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 90% |
Running A+B While Downed Move | 10% |
Opponent is down in center of ring (Near Death)
Attack Normally | 95% |
Running A+B While Downed Move | 5% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 24% |
Roll opponent over | 0% |
Head A+B | 3% |
Leg A+B | 22% |
Head A | 35% |
Leg A | 16% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 40% |
Roll opponent over | 5% |
Head A+B | 10% |
Leg A+B | 15% |
Head A | 20% |
Leg A | 10% |
Opponent Face Up While Downed (Near Death)
Pick opponent up | 45% |
Roll opponent over | 3% |
Head A+B | 42% |
Leg A+B | 5% |
Head A | 5% |
Leg A | 0% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 20% |
Roll opponent over | 0% |
Head A+B | 10% |
Leg A+B | 5% |
Head A | 40% |
Leg A | 25% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 40% |
Roll opponent over | 0% |
Head A+B | 20% |
Leg A+B | 20% |
Head A | 12% |
Leg A | 8% |
Opponent Face Down While Downed (Near Death)
Pick opponent up | 65% |
Roll opponent over | 10% |
Head A+B | 0% |
Leg A+B | 12% |
Head A | 5% |
Leg A | 8% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 25% |
Post B | 0% |
Post A | 37% |
Post A+B | 30% |
Apron-to-Inside A+B | 8% |
Opponent is standing dazed near corner (Near Death)
Attack Normally | 68% |
Post B | 0% |
Post A | 22% |
Post A+B | 10% |
Apron-to-Inside A+B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 75% |
Running B | 20% |
Running A | 5% |
Opponent Standing Dazed Near Center Of Ring (Near Death)
Attack Normally | 90% |
Running B | 10% |
Running A | 0% |
Opponent Standing Dazed (Small Damage)
Back Grapple | 100% |
Attack A+B | 0% |
Opponent Standing Dazed (Large Damage)
Back Grapple | 98% |
Attack A+B | 2% |
Opponent Standing Dazed (Near Death)
Back Grapple | 60% |
Attack A+B | 40% |
Defense against opponent grappling from behind
B Back Counter | 40% |
A Back Counter | 60% |
Follow Outside | 10% |
Slingshot Attack to Outside A+B | 40% |
Running Diving Attack A+B | 30% |
Stay Inside and Wait | 20% |
Appeal (Opponent standing dazed)
Perform | 20% |
Do Not Perform | 80% |
Appeal (Opponent downed)
Perform | 23% |
Do Not Perform | 77% |
Appeal (Opponent outside of ring)
Perform | 25% |
Do Not Perform | 75% |
Appeal (Standing on Corner Post)
Perform | 6% |
Do Not Perform | 94% |
Everytime I am particular (Entertainment)
High | 100% |
Low | 0% |
High | 60% |
Low | 40% |
Flexibility (Adaptability against opponent's style)
High | 70% |
Low | 30% |
Cooperation (Used for Tag matches)
High | 80% |
Low | 20% |
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