Fire Pro Wrestling
A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The
IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler:
Shane McMahon
Organization: World Wrestling Entertainment
Created by Matt
Load Model
Edit:
FPW/FPA: None
FFPW/FPW2: "The Prince" Junk Bastard
NAME ENTRY
Nickname | Shane-O-Mac | ||
Shortname | Shane | Longname | McMahon |
FlipBox | Off | Separator | Space |
|
|
SKILL EDIT
(Profile Settings)
Group Affiliation | WWE |
Fighting Style | American |
Defensive Style | Orthodox |
Critical Type | Finisher |
Special Skill | None |
Recovery Power | Slow |
Recovery Power (Bleeding) | Slow |
Breathing | Below |
Breathing (Bleeding) | Below |
Awareness | Poor |
Awareness (Bleeding) | Poor |
Neck Endurance | Medium |
Arm Endurance | Low |
Waist Endurance | Medium |
Foot Endurance | Low |
Movement Speed | Medium Fast |
Corner Climb/Descend Speed | Medium Fast |
Ability to Climb Corner | Can Ascend |
Outside Return Count | 14 |
Touchwork (Teamwork) | Fast |
Theme Music | Too-Hot |
PARAMETER EDIT
(Attribute Points)
ATTACK | DEFENSE | ||
Punch | 3 | Punch | 2 |
Kick | 2 | Kick | 2 |
Suplex | 2 | Suplex | 4 |
Submission | 2 | Submission | 2 |
Stretch | 2 | Stretch | 2 |
Power | 5 | Flying | 5 |
Instant-P | 8 | Crush | 2 |
Arm Power | 2 | Versus Lariat | 2 |
Technical | 2 | Technical | 2 |
Rough | 5 | Rough | 4 |
TOTAL POINTS USED: 67/260
SKILL EQUIPMENT
(Assign Moves)
Attribute | EXECUTION | MOVE CHOSEN |
Standing B | American Jab | |
Standing A | Body Blow | |
Standing A+B | American Hook | |
Running B | Spinning Elbow | |
Running A | Double Leg Tackle | |
Run Counter B | Lariat | |
Run Counter A | Shoulder Throw | |
Running Toward Corner B | Back Elbow | |
Running Toward Outside A+B | Tope Suicide | |
Rope Slingshot to Outside A+B | Plancha Suicide | |
Apron Slingshot to Inside A+B | Swan Dv. Misslekick | |
F | Post B | Dolphin Elbow Drop |
Post A | Misslekick | |
S | Post A+B | Shooting Star Press |
Grappling B | Upper Blow | |
Grappling B + UP | Body Slam | |
Grappling B + LEFT/RIGHT | Flying Mare | |
Grappling B + DOWN | Body Punch | |
Grappling A | Headlock Punch | |
Grappling A + UP | Brainbuster | |
Grappling A + LEFT/RIGHT | Body Punch Rush | |
Grappling A + DOWN | Vital Spot Punch | |
Grappling A+B | Small Package Hold | |
S | Grappling A+B + UP | Texas Jab |
Grappling A+B + LEFT/RIGHT | Bulldogging Headlock | |
Grappling A+B + DOWN | DDT | |
Back Grappling B | Back Liver Blow | |
Back Grappling A | Takedown | |
S | Back Grappling A+B | School Boy |
Back Grappling A+B + UP/DOWN | Sleeper Hold | |
Back Grappling A+B + LEFT/RIGHT | Leg Lift Backdrop | |
Back Counter B | Elbow Pat | |
Back Counter A | Back Switch | |
Downed Opponent Facing Up, at Head A+B | Mounted Knuckle Arrow | |
Downed Opponent Facing Up, at Foot A+B | Holding One Leg Pin | |
Downed Opponent Facing Down, at Head A+B | Camel Clutch | |
Downed Opponent Facing Down, at Foot A+B | Holding One Leg Pin | |
Downed Opponent Facing Up, at Head A | Stomping to face | |
Downed Opponent Facing Up, at Foot A | Stomping to legs | |
Downed Opponent Facing Down, at Head A | Knee Drop To Neck | |
Downed Opponent Facing Down, at Foot A | Stomping To Legs | |
Downed Opponent, Running A+B | Jumping Elbow Drop | |
Corner Grappling A+B + UP | 2nd Rope Brainbuster | |
Corner Grappling A+B + LEFT/RIGHT | Punch Rush | |
S | Corner Grappling A+B + DOWN | Jumping Hip Butt |
Appeal Pre-Match | Two Arm Cross | |
Appeal In-Match (SELECT Button) | Two Arm Cross | |
Appeal Post-Match | Two Hands Raising 1 | |
Front Two Platon (Double Team) | Double Brainbuster | |
Front Three Platon (Triple Team) | Triple Hammer Blow | |
Back Two Platon (Double Team) | Double Backdrop | |
Back Three Platon (Triple Team) | Triple Hammer Blow | |
Corner Two Platon (Double Team) | B. Drop + D. Neckbreaker | |
Corner Three Platon (Triple Team) | Triple Hammer Blow |
FINISHER NAME: Diving Elbow Drop
CPU LOGIC
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 20% |
Stall for time | 30% |
Circle the opponent | 8% |
B | 20% |
A | 14% |
A+B | 8% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 38% |
Stall for time | 20% |
Circle the opponent | 8% |
B | 12% |
A | 8% |
A+B | 14% |
While Grappling (Small Damage)
B | 17% | A Up | 0% | A+B Left Right | 0% |
B Up | 10% | A Left Right | 5% | A+B Down | 4% |
B Left Right | 8% | A Down | 3% | R (Hammer Throw) | 20% |
B Down | 10% | A+B | 0% | L (Front Headlock) | 5% |
A | 10% | A+B Up | 8% | - |
While Grappling (Medium Damage)
B | 2% | A Up | 4% | A+B Left Right | 4% |
B Up | 3% | A Left Right | 14% | A+B Down | 8% |
B Left Right | 5% | A Down | 8% | R (Hammer Throw) | 20% |
B Down | 0% | A+B | 5% | L (Front Headlock) | 5% |
A | 8% | A+B Up | 14% | - |
While Grappling (Large Damage)
B | 2% | A Up | 3% | A+B Left Right | 6% |
B Up | 0% | A Left Right | 9% | A+B Down | 10% |
B Left Right | 0% | A Down | 10% | R (Hammer Throw) | 18% |
B Down | 0% | A+B | 8% | L (Front Headlock) | 10% |
A | 8% | A+B Up | 16% | - |
Grapple with opponent from behind (Small Damage)
Back B | 20% |
Back A | 34% |
Back A+B | 6% |
Back A+B Up Down | 15% |
Back A+B Left Right | 5% |
Back R (Hammer Throw) | 20% |
Grapple with opponent from behind (Large Damage)
Back B | 0% |
Back A | 10% |
Back A+B | 50% |
Back A+B Up Down | 5% |
Back A+B Left Right | 20% |
Back R (Hammer Throw) | 15% |
Opponent thrown to ropes (Small Damage)
Running B | 48% |
Running A | 10% |
Counter B | 20% |
Counter A | 12% |
Counter L (Dodge) | 10% |
Opponent thrown to ropes (Large Damage)
Running B | 34% |
Running A | 17% |
Counter B | 20% |
Counter A | 24% |
Counter L (Dodge) | 5% |
Opponent is dazed in corner (Small Damage)
Running B | 40% |
Grapple A+B Up | 5% |
Grapple A+B Left Right | 40% |
Grapple A+B Down | 15% |
Opponent is dazed in corner (Large Damage)
Running B | 22% |
Grapple A+B Up | 20% |
Grapple A+B Left Right | 15% |
Grapple A+B Down | 43% |
Opponent is downed near a corner (Large Damage)
Don't Climb | 47% |
Post B Move | 45% |
Post A Move | 0% |
Post A+B Move | 8% |
Opponent is downed near a corner (Near Death)
Don't Climb | 20% |
Post B Move | 60% |
Post A Move | 0% |
Post A+B Move | 20% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 80% |
Running A+B While Downed Move | 20% |
Opponent is down in center of ring (Near Death)
Attack Normally | 97% |
Running A+B While Downed Move | 3% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 0% |
Roll opponent over | 0% |
Head A+B | 28% |
Leg A+B | 4% |
Head A | 45% |
Leg A | 23% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 30% |
Roll opponent over | 5% |
Head A+B | 25% |
Leg A+B | 10% |
Head A | 10% |
Leg A | 20% |
Opponent Face Up While Downed (Near Death)
Pick opponent up | 40% |
Roll opponent over | 10% |
Head A+B | 8% |
Leg A+B | 35% |
Head A | 5% |
Leg A | 2% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 10% |
Roll opponent over | 0% |
Head A+B | 30% |
Leg A+B | 5% |
Head A | 30% |
Leg A | 25% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 40% |
Roll opponent over | 5% |
Head A+B | 10% |
Leg A+B | 10% |
Head A | 15% |
Leg A | 20% |
Opponent Face Down While Downed (Near Death)
Pick opponent up | 40% |
Roll opponent over | 10% |
Head A+B | 5% |
Leg A+B | 35% |
Head A | 2% |
Leg A | 8% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 38% |
Post B | 0% |
Post A | 62% |
Post A+B | 0% |
Apron-to-Inside A+B | 0% |
Opponent is standing dazed near corner (Near Death)
Attack Normally | 68% |
Post B | 0% |
Post A | 32% |
Post A+B | 0% |
Apron-to-Inside A+B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 70% |
Running B | 2% |
Running A | 28% |
Opponent Standing Dazed Near Center Of Ring (Near Death)
Attack Normally | 85% |
Running B | 0% |
Running A | 15% |
Opponent Standing Dazed (Small Damage)
Back Grapple | 82% |
Attack A+B | 18% |
Opponent Standing Dazed (Large Damage)
Back Grapple | 76% |
Attack A+B | 24% |
Opponent Standing Dazed (Near Death)
Back Grapple | 90% |
Attack A+B | 10% |
Defense against opponent grappling from behind
B Back Counter | 65% |
A Back Counter | 35% |
Follow Outside | 47% |
Slingshot Attack to Outside A+B | 30% |
Running Diving Attack A+B | 18% |
Stay Inside and Wait | 5% |
Appeal (Opponent standing dazed)
Perform | 32% |
Do Not Perform | 68% |
Appeal (Opponent downed)
Perform | 20% |
Do Not Perform | 80% |
Appeal (Opponent outside of ring)
Perform | 35% |
Do Not Perform | 65% |
Appeal (Standing on Corner Post)
Perform | 14% |
Do Not Perform | 86% |
Everytime I am particular (Entertainment)
High | 80% |
Low | 20% |
High | 15% |
Low | 85% |
Flexibility (Adaptability against opponent's style)
High | 70% |
Low | 30% |
Cooperation (Used for Tag matches)
High | 80% |
Low | 20% |
Standard Template
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