Fire Pro Wrestling
A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The
IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler:
Dusty Rhodes
Organization: Legend
Created by Matt
Ported from FPW2
Load Model
Edit:
FPA/FPW: 329
FFPW: 305
FPW2: In The Game
NAME ENTRY
Nickname | American Dream | ||
Shortname | Rhodes | Longname | Dusty |
FlipBox | On | Separator | Space |
SKILL EDIT
(Profile Settings)
Group Affiliation | Legend |
Fighting Style | American |
Defensive Style | Orthodox |
Critical Type | Finisher |
Special Skill | Stardom |
Recovery Power | Fast |
Recovery Power (Bleeding) | Medium |
Breathing | Medium |
Breathing (Bleeding) | Medium |
Awareness | Medium |
Awareness (Bleeding) | Strong |
Neck Endurance | High |
Arm Endurance | Medium |
Waist Endurance | High |
Foot Endurance | Medium |
Movement Speed | Medium |
Corner Climb/Descend Speed | Medium Slow |
Ability to Climb Corner | Can Ascend |
Outside Return Count | 14 |
Touchwork (Teamwork) | Medium |
Theme Music | Nice-Body |
PARAMETER EDIT
(Attribute Points)
ATTACK | DEFENSE | ||
Punch | 7 | Punch | 7 |
Kick | 3 | Kick | 5 |
Suplex | 5 | Suplex | 6 |
Submission | 3 | Submission | 4 |
Stretch | 6 | Stretch | 6 |
Power | 8 | Flying | 5 |
Instant-P | 5 | Crush | 6 |
Arm Power | 6 | Versus Lariat | 5 |
Technical | 6 | Technical | 6 |
Rough | 7 | Rough | 8 |
SKILL EQUIPMENT
(Assign Moves)
Attribute | EXECUTION | MOVE CHOSEN |
Standing B | American Jab | |
Standing A | Kick | |
Standing A+B | Dropkick | |
Running B | Shoulder Tackle | |
Running A | Toe Kick | |
Run Counter B | Back Elbow | |
Run Counter A | Power Slam | |
Running Toward Corner B | Back Elbow | |
Running Toward Outside A+B | None | |
Rope Slingshot to Outside A+B | Sledgehammer | |
Apron Slingshot to Inside A+B | None | |
Post B | Diving Elbow Drop | |
Post A | Sledgehammer | |
Post A+B | Sledgehammer | |
Grappling B | High Elbow | |
Grappling B + UP | Body Slam | |
Grappling B + LEFT/RIGHT | Arm Whip | |
S | Grappling B + DOWN | Elbow Stamp |
Grappling A | Headlock Punch | |
Grappling A + UP | Slo-Mo Brainbuster | |
Grappling A + LEFT/RIGHT | Shoulder Buster | |
Grappling A + DOWN | Manhattan Drop | |
Grappling A+B | Canadian Backbreaker | |
Grappling A+B + UP | Oklahoma Stampede | |
S | Grappling A+B + LEFT/RIGHT | Texas Jab |
S | Grappling A+B + DOWN | Jumping Piledriver |
Back Grappling B | Back Liver Blow | |
Back Grappling A | Atomic Drop | |
Back Grappling A+B | Sleeper Hold | |
Back Grappling A+B + UP/DOWN | Backslide | |
Back Grappling A+B + LEFT/RIGHT | Leg Lift Backdrop | |
Back Counter B | Elbow Pat | |
Back Counter A | Groin Kick | |
Downed Opponent Facing Up, at Head A+B | Holding One Leg Pin | |
Downed Opponent Facing Up, at Foot A+B | Figure Four Leg Lock | |
Downed Opponent Facing Down, at Head A+B | Normal Pin | |
Downed Opponent Facing Down, at Foot A+B | Boston Crab | |
S | Downed Opponent Facing Up, at Head A | Elbow Drop |
Downed Opponent Facing Up, at Foot A | Thigh Kick | |
Downed Opponent Facing Down, at Head A | Elbow Drop | |
Downed Opponent Facing Down, at Foot A | Stomping To Leg | |
F | Downed Opponent, Running A+B | Elbow Drop Pin |
Corner Grappling A+B + UP | 2nd Rope Brianbuster | |
Corner Grappling A+B + LEFT/RIGHT | Mounted Punch Rush | |
Corner Grappling A+B + DOWN | Hammer Blow | |
Appeal Pre-Match | One Hand Raising 1 | |
Appeal In-Match (SELECT Button) | Two Hand invitation | |
Appeal Post-Match | Two Hands Raising 1 | |
Front Two Platon (Double Team) | Double Brainbuster | |
Front Three Platon (Triple Team) | Triple Hammer Blow | |
Back Two Platon (Double Team) | Double Backdrop | |
Back Three Platon (Triple Team) | Triple Hammer Blow | |
Corner Two Platon (Double Team) | High Jack Piledriver | |
Corner Three Platon (Triple Team) | Triple Hammer Blow |
FINISHER NAME: Bionic Elbow
CPU LOGIC
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 44% |
Stall for time | 10% |
Circle the opponent | 15% |
B | 20% |
A | 8% |
A+B | 3% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 46% |
Stall for time | 9% |
Circle the opponent | 12% |
B | 20% |
A | 8% |
A+B | 5% |
While Grappling (Small Damage)
B | 10% | A Up | 5% | A+B Left Right | 2% |
B Up | 12% | A Left Right | 2% | A+B Down | 0% |
B Left Right | 8% | A Down | 3% | R (Hammer Throw) | 20% |
B Down | 15% | A+B | 0% | L (Front Headlock) | 15% |
A | 8% | A+B Up | 0% | - |
While Grappling (Medium Damage)
B | 2% | A Up | 12% | A+B Left Right | 8% |
B Up | 2% | A Left Right | 6% | A+B Down | 3% |
B Left Right | 2% | A Down | 12% | R (Hammer Throw) | 18% |
B Down | 7% | A+B | 3% | L (Front Headlock) | 12% |
A | 10% | A+B Up | 3% | - |
While Grappling (Large Damage)
B | 0% | A Up | 6% | A+B Left Right | 15% |
B Up | 5% | A Left Right | 2% | A+B Down | 12% |
B Left Right | 0% | A Down | 3% | R (Hammer Throw) | 20% |
B Down | 5% | A+B | 2% | L (Front Headlock) | 15% |
A | 5% | A+B Up | 10% | - |
Grapple with opponent from behind (Small Damage)
Back B | 15% |
Back A | 30% |
Back A+B | 25% |
Back A+B Up Down | 10% |
Back A+B Left Right | 10% |
Back R (Hammer Throw) | 10% |
Grapple with opponent from behind (Large Damage)
Back B | 0% |
Back A | 25% |
Back A+B | 10% |
Back A+B Up Down | 20% |
Back A+B Left Right | 30% |
Back R (Hammer Throw) | 15% |
Opponent thrown to ropes (Small Damage)
Running B | 45% |
Running A | 15% |
Counter B | 25% |
Counter A | 5% |
Counter L (Dodge) | 10% |
Opponent thrown to ropes (Large Damage)
Running B | 15% |
Running A | 35% |
Counter B | 12% |
Counter A | 38% |
Counter L (Dodge) | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 40% |
Grapple A+B Up | 10% |
Grapple A+B Left Right | 22% |
Grapple A+B Down | 28% |
Opponent is dazed in corner (Large Damage)
Running B | 25% |
Grapple A+B Up | 42% |
Grapple A+B Left Right | 20% |
Grapple A+B Down | 13% |
Opponent is downed near a corner (Large Damage)
Don't Climb | 90% |
Post B Move | 10% |
Post A Move | 0% |
Post A+B Move | 0% |
Opponent is downed near a corner (Near Death)
Don't Climb | 98% |
Post B Move | 2% |
Post A Move | 0% |
Post A+B Move | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 70% |
Running A+B While Downed Move | 30% |
Opponent is down in center of ring (Near Death)
Attack Normally | 60% |
Running A+B While Downed Move | 40% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 5% |
Roll opponent over | 0% |
Head A+B | 0% |
Leg A+B | 8% |
Head A | 52% |
Leg A | 35% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 40% |
Roll opponent over | 0% |
Head A+B | 5% |
Leg A+B | 12% |
Head A | 30% |
Leg A | 13% |
Opponent Face Up While Downed (Near Death)
Pick opponent up | 38% |
Roll opponent over | 0% |
Head A+B | 30% |
Leg A+B | 10% |
Head A | 20% |
Leg A | 2% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 10% |
Roll opponent over | 0% |
Head A+B | 8% |
Leg A+B | 12% |
Head A | 50% |
Leg A | 10% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 42% |
Roll opponent over | 5% |
Head A+B | 10% |
Leg A+B | 10% |
Head A | 22% |
Leg A | 11% |
Opponent Face Down While Downed (Near Death)
Pick opponent up | 48% |
Roll opponent over | 11% |
Head A+B | 25% |
Leg A+B | 5% |
Head A | 8% |
Leg A | 3% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 90% |
Post B | 0% |
Post A | 10% |
Post A+B | 0% |
Apron-to-Inside A+B | 0% |
Opponent is standing dazed near corner (Near Death)
Attack Normally | 98% |
Post B | 0% |
Post A | 2% |
Post A+B | 0% |
Apron-to-Inside A+B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 95% |
Running B | 2% |
Running A | 3% |
Opponent Standing Dazed Near Center Of Ring (Near Death)
Attack Normally | 100% |
Running B | 0% |
Running A | 0% |
Opponent Standing Dazed (Small Damage)
Back Grapple | 88% |
Attack A+B | 12% |
Opponent Standing Dazed (Large Damage)
Back Grapple | 80% |
Attack A+B | 20% |
Opponent Standing Dazed (Near Death)
Back Grapple | 70% |
Attack A+B | 30% |
Defense against opponent grappling from behind
B Back Counter | 40% |
A Back Counter | 60% |
Follow Outside | 57% |
Slingshot Attack to Outside A+B | 15% |
Running Diving Attack A+B | 0% |
Stay Inside and Wait | 28% |
Appeal (Opponent standing dazed)
Perform | 16% |
Do Not Perform | 84% |
Appeal (Opponent downed)
Perform | 30% |
Do Not Perform | 70% |
Appeal (Opponent outside of ring)
Perform | 36% |
Do Not Perform | 64% |
Appeal (Standing on Corner Post)
Perform | 0% |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 55% |
Low | 45% |
High | 65% |
Low | 35% |
Flexibility (Adaptability against opponent's style)
High | 82% |
Low | 18% |
Cooperation (Used for Tag matches)
High | 76% |
Low | 24% |
Standard Template
Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling A Copyright © 2001 Spike Co., Ltd. / Vaill
Corporation.
All rights reserved.