Fire Pro Wrestling
A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The
IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler:
Dusty Rhodes
Organization: Legend

Created by Matt
Ported from FPW2
Load Model
Edit:
FPA/FPW: 329
FFPW: 305
FPW2: In The Game
NAME ENTRY
| Nickname | American Dream | ||
| Shortname | Rhodes | Longname | Dusty |
| FlipBox | On | Separator | Space |
SKILL EDIT
(Profile Settings)
| Group Affiliation | Legend |
| Fighting Style | American |
| Defensive Style | Orthodox |
| Critical Type | Finisher |
| Special Skill | Stardom |
| Recovery Power | Fast |
| Recovery Power (Bleeding) | Medium |
| Breathing | Medium |
| Breathing (Bleeding) | Medium |
| Awareness | Medium |
| Awareness (Bleeding) | Strong |
| Neck Endurance | High |
| Arm Endurance | Medium |
| Waist Endurance | High |
| Foot Endurance | Medium |
| Movement Speed | Medium |
| Corner Climb/Descend Speed | Medium Slow |
| Ability to Climb Corner | Can Ascend |
| Outside Return Count | 14 |
| Touchwork (Teamwork) | Medium |
| Theme Music | Nice-Body |
PARAMETER EDIT
(Attribute Points)
| ATTACK | DEFENSE | ||
| Punch | 7 | Punch | 7 |
| Kick | 3 | Kick | 5 |
| Suplex | 5 | Suplex | 6 |
| Submission | 3 | Submission | 4 |
| Stretch | 6 | Stretch | 6 |
| Power | 8 | Flying | 5 |
| Instant-P | 5 | Crush | 6 |
| Arm Power | 6 | Versus Lariat | 5 |
| Technical | 6 | Technical | 6 |
| Rough | 7 | Rough | 8 |
SKILL EQUIPMENT
(Assign Moves)
| Attribute | EXECUTION | MOVE CHOSEN |
| Standing B | American Jab | |
| Standing A | Kick | |
| Standing A+B | Dropkick | |
| Running B | Shoulder Tackle | |
| Running A | Toe Kick | |
| Run Counter B | Back Elbow | |
| Run Counter A | Power Slam | |
| Running Toward Corner B | Back Elbow | |
| Running Toward Outside A+B | None | |
| Rope Slingshot to Outside A+B | Sledgehammer | |
| Apron Slingshot to Inside A+B | None | |
| Post B | Diving Elbow Drop | |
| Post A | Sledgehammer | |
| Post A+B | Sledgehammer | |
| Grappling B | High Elbow | |
| Grappling B + UP | Body Slam | |
| Grappling B + LEFT/RIGHT | Arm Whip | |
| S | Grappling B + DOWN | Elbow Stamp |
| Grappling A | Headlock Punch | |
| Grappling A + UP | Slo-Mo Brainbuster | |
| Grappling A + LEFT/RIGHT | Shoulder Buster | |
| Grappling A + DOWN | Manhattan Drop | |
| Grappling A+B | Canadian Backbreaker | |
| Grappling A+B + UP | Oklahoma Stampede | |
| S | Grappling A+B + LEFT/RIGHT | Texas Jab |
| S | Grappling A+B + DOWN | Jumping Piledriver |
| Back Grappling B | Back Liver Blow | |
| Back Grappling A | Atomic Drop | |
| Back Grappling A+B | Sleeper Hold | |
| Back Grappling A+B + UP/DOWN | Backslide | |
| Back Grappling A+B + LEFT/RIGHT | Leg Lift Backdrop | |
| Back Counter B | Elbow Pat | |
| Back Counter A | Groin Kick | |
| Downed Opponent Facing Up, at Head A+B | Holding One Leg Pin | |
| Downed Opponent Facing Up, at Foot A+B | Figure Four Leg Lock | |
| Downed Opponent Facing Down, at Head A+B | Normal Pin | |
| Downed Opponent Facing Down, at Foot A+B | Boston Crab | |
| S | Downed Opponent Facing Up, at Head A | Elbow Drop |
| Downed Opponent Facing Up, at Foot A | Thigh Kick | |
| Downed Opponent Facing Down, at Head A | Elbow Drop | |
| Downed Opponent Facing Down, at Foot A | Stomping To Leg | |
| F | Downed Opponent, Running A+B | Elbow Drop Pin |
| Corner Grappling A+B + UP | 2nd Rope Brianbuster | |
| Corner Grappling A+B + LEFT/RIGHT | Mounted Punch Rush | |
| Corner Grappling A+B + DOWN | Hammer Blow | |
| Appeal Pre-Match | One Hand Raising 1 | |
| Appeal In-Match (SELECT Button) | Two Hand invitation | |
| Appeal Post-Match | Two Hands Raising 1 | |
| Front Two Platon (Double Team) | Double Brainbuster | |
| Front Three Platon (Triple Team) | Triple Hammer Blow | |
| Back Two Platon (Double Team) | Double Backdrop | |
| Back Three Platon (Triple Team) | Triple Hammer Blow | |
| Corner Two Platon (Double Team) | High Jack Piledriver | |
| Corner Three Platon (Triple Team) | Triple Hammer Blow |
FINISHER NAME: Bionic Elbow
CPU LOGIC
While apart from opponent (Small Damage to opponent)
| Go grapple with opponent | 44% |
| Stall for time | 10% |
| Circle the opponent | 15% |
| B | 20% |
| A | 8% |
| A+B | 3% |
While apart from opponent (Large Damage to opponent)
| Go grapple with opponent | 46% |
| Stall for time | 9% |
| Circle the opponent | 12% |
| B | 20% |
| A | 8% |
| A+B | 5% |
While Grappling (Small Damage)
| B | 10% | A Up | 5% | A+B Left Right | 2% |
| B Up | 12% | A Left Right | 2% | A+B Down | 0% |
| B Left Right | 8% | A Down | 3% | R (Hammer Throw) | 20% |
| B Down | 15% | A+B | 0% | L (Front Headlock) | 15% |
| A | 8% | A+B Up | 0% | - | |
While Grappling (Medium Damage)
| B | 2% | A Up | 12% | A+B Left Right | 8% |
| B Up | 2% | A Left Right | 6% | A+B Down | 3% |
| B Left Right | 2% | A Down | 12% | R (Hammer Throw) | 18% |
| B Down | 7% | A+B | 3% | L (Front Headlock) | 12% |
| A | 10% | A+B Up | 3% | - | |
While Grappling (Large Damage)
| B | 0% | A Up | 6% | A+B Left Right | 15% |
| B Up | 5% | A Left Right | 2% | A+B Down | 12% |
| B Left Right | 0% | A Down | 3% | R (Hammer Throw) | 20% |
| B Down | 5% | A+B | 2% | L (Front Headlock) | 15% |
| A | 5% | A+B Up | 10% | - | |
Grapple with opponent from behind (Small Damage)
| Back B | 15% |
| Back A | 30% |
| Back A+B | 25% |
| Back A+B Up Down | 10% |
| Back A+B Left Right | 10% |
| Back R (Hammer Throw) | 10% |
Grapple with opponent from behind (Large Damage)
| Back B | 0% |
| Back A | 25% |
| Back A+B | 10% |
| Back A+B Up Down | 20% |
| Back A+B Left Right | 30% |
| Back R (Hammer Throw) | 15% |
Opponent thrown to ropes (Small Damage)
| Running B | 45% |
| Running A | 15% |
| Counter B | 25% |
| Counter A | 5% |
| Counter L (Dodge) | 10% |
Opponent thrown to ropes (Large Damage)
| Running B | 15% |
| Running A | 35% |
| Counter B | 12% |
| Counter A | 38% |
| Counter L (Dodge) | 0% |
Opponent is dazed in corner (Small Damage)
| Running B | 40% |
| Grapple A+B Up | 10% |
| Grapple A+B Left Right | 22% |
| Grapple A+B Down | 28% |
Opponent is dazed in corner (Large Damage)
| Running B | 25% |
| Grapple A+B Up | 42% |
| Grapple A+B Left Right | 20% |
| Grapple A+B Down | 13% |
Opponent is downed near a corner (Large Damage)
| Don't Climb | 90% |
| Post B Move | 10% |
| Post A Move | 0% |
| Post A+B Move | 0% |
Opponent is downed near a corner (Near Death)
| Don't Climb | 98% |
| Post B Move | 2% |
| Post A Move | 0% |
| Post A+B Move | 0% |
Opponent is down in center of ring (Large Damage)
| Attack Normally | 70% |
| Running A+B While Downed Move | 30% |
Opponent is down in center of ring (Near Death)
| Attack Normally | 60% |
| Running A+B While Downed Move | 40% |
Opponent Face Up While Downed (Small Damage)
| Pick opponent up | 5% |
| Roll opponent over | 0% |
| Head A+B | 0% |
| Leg A+B | 8% |
| Head A | 52% |
| Leg A | 35% |
Opponent Face Up While Downed (Large Damage)
| Pick opponent up | 40% |
| Roll opponent over | 0% |
| Head A+B | 5% |
| Leg A+B | 12% |
| Head A | 30% |
| Leg A | 13% |
Opponent Face Up While Downed (Near Death)
| Pick opponent up | 38% |
| Roll opponent over | 0% |
| Head A+B | 30% |
| Leg A+B | 10% |
| Head A | 20% |
| Leg A | 2% |
Opponent Face Down While Downed (Small Damage)
| Pick opponent up | 10% |
| Roll opponent over | 0% |
| Head A+B | 8% |
| Leg A+B | 12% |
| Head A | 50% |
| Leg A | 10% |
Opponent Face Down While Downed (Large Damage)
| Pick opponent up | 42% |
| Roll opponent over | 5% |
| Head A+B | 10% |
| Leg A+B | 10% |
| Head A | 22% |
| Leg A | 11% |
Opponent Face Down While Downed (Near Death)
| Pick opponent up | 48% |
| Roll opponent over | 11% |
| Head A+B | 25% |
| Leg A+B | 5% |
| Head A | 8% |
| Leg A | 3% |
Opponent is standing dazed near corner (Large Damage)
| Attack Normally | 90% |
| Post B | 0% |
| Post A | 10% |
| Post A+B | 0% |
| Apron-to-Inside A+B | 0% |
Opponent is standing dazed near corner (Near Death)
| Attack Normally | 98% |
| Post B | 0% |
| Post A | 2% |
| Post A+B | 0% |
| Apron-to-Inside A+B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
| Attack Normally | 95% |
| Running B | 2% |
| Running A | 3% |
Opponent Standing Dazed Near Center Of Ring (Near Death)
| Attack Normally | 100% |
| Running B | 0% |
| Running A | 0% |
Opponent Standing Dazed (Small Damage)
| Back Grapple | 88% |
| Attack A+B | 12% |
Opponent Standing Dazed (Large Damage)
| Back Grapple | 80% |
| Attack A+B | 20% |
Opponent Standing Dazed (Near Death)
| Back Grapple | 70% |
| Attack A+B | 30% |
Defense against opponent grappling from behind
| B Back Counter | 40% |
| A Back Counter | 60% |
| Follow Outside | 57% |
| Slingshot Attack to Outside A+B | 15% |
| Running Diving Attack A+B | 0% |
| Stay Inside and Wait | 28% |
Appeal (Opponent standing dazed)
| Perform | 16% |
| Do Not Perform | 84% |
Appeal (Opponent downed)
| Perform | 30% |
| Do Not Perform | 70% |
Appeal (Opponent outside of ring)
| Perform | 36% |
| Do Not Perform | 64% |
Appeal (Standing on Corner Post)
| Perform | 0% |
| Do Not Perform | 100% |
Everytime I am particular (Entertainment)
| High | 55% |
| Low | 45% |
| High | 65% |
| Low | 35% |
Flexibility (Adaptability against opponent's style)
| High | 82% |
| Low | 18% |
Cooperation (Used for Tag matches)
| High | 76% |
| Low | 24% |
Standard Template
Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling A Copyright © 2001 Spike Co., Ltd. / Vaill
Corporation.
All rights reserved.