Fire Pro Wrestling A Wrestler Edit HTML Template Chart v1.0
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Copyright © 2001
Fighting-Spirit.com. All rights reserved.


Wrestler: William Regal
Organization: World Wrestling Entertainment

Created by Matt/Spike


Load Model Edit:
FPW/FPA: None
FFPW/FPW2: "Noble Man" Edward Kain

•NAME ENTRY•

Nickname Steven
Shortname Regal Longname William
FlipBox On Separator Space


• WRESTLER MAKE •
(Appearance Settings)

Stance Technique
Size M
Face - 228, 214, 11
Chest L Bare
Waist M Fire Pattern
Upper Arm S Bare Arms
Lower Arm S Wristband S
Wrist - Barehanded
Thigh M Bare Thigh
Knee - Pads & Shoes 1
Ankle - Shoes 1


• Color Settings •

Skin Tone  
Costume 1 0, 4, 18
5, 5, 25
0, 13, 31
Costume 2 0, 4, 18
5, 5, 25
0, 13, 31
Costume 3 10, 0, 0
16, 2, 4
26, 4, 6
Pads/Shoes 10, 0, 0
16, 2, 4
26, 4, 6
Shoes 1 10, 0, 0
16, 2, 4
26, 4, 6
Shoes 2 10, 0, 0
16, 2, 4
26, 4, 6
16, 16, 16
24, 24, 24
Mask/Glove 1 0
Mask/Glove 2 0
Hair/Eyes 8, 4, 1
12, 8, 4
16, 12, 8
8, 6, 4

• SKILL EDIT •
(Profile Settings)

Group Affiliation WWE Raw
Fighting Style Technician
Defensive Style Technician
Critical Type Finisher
Special Skill None
Recovery Power Medium
Recovery Power (Bleeding) Slow
Breathing Above
Breathing (Bleeding) Medium
Awareness Medium
Awareness (Bleeding) Medium
Neck Endurance Medium
Arm Endurance High
Waist Endurance Medium
Foot Endurance High
Movement Speed Medium Slow
Corner Climb/Descend Speed Medium Slow
Ability to Climb Corner Can Ascend
Outside Return Count 12
Touchwork (Teamwork) Medium
Theme Music Mysterious

• PARAMETER EDIT •
(Attribute Points)

ATTACK DEFENSE
Punch 4 Punch 4
Kick 3 Kick 3
Suplex 6 Suplex 6
Submission 5 Submission 4
Stretch 6 Stretch 3
Power 4 Flying 6
Instant-P 4 Crush 4
Arm Power 3 Versus Lariat 3
Technical 8 Technical 8
Rough 5 Rough 4

TOTAL POINTS USED: 145/260

• SKILL EQUIPMENT •
(Assign Moves)

Attribute EXECUTION MOVE CHOSEN
  Standing B Elbow Pat
  Standing A Kick
  Standing A+B Dropkick
  Running B Elbow Pat
S Running A Kitchen Sink
  Run Counter B Back Elbow
  Run Counter A Shoulder Throw
  Running Toward Corner B Monkey Flip
  Running Toward Outside A+B None
  Rope Slingshot to Outside A+B None
  Apron Slingshot to Inside A+B None
  Post B Diving Elbow Drop
  Post A Sledgehammer
  Post A+B Side Roll Body Press
  Grappling B Elbow Smash
  Grappling B + UP Body Slam
  Grappling B + LEFT/RIGHT Flying Mare
  Grappling B + DOWN Face Knee Lift
S Grappling A Powerful Elbow Smash
  Grappling A + UP Brainbuster
  Grappling A + LEFT/RIGHT Double Arm Suplex
  Grappling A + DOWN Leg Spin
  Grappling A+B Small Package Hold
  Grappling A+B + UP Backflip
S Grappling A+B + LEFT/RIGHT Shoulder Neckbreaker
S Grappling A+B + DOWN Double Arm Whip
  Back Grappling B Neck Smash
  Back Grappling A Knee Crusher
  Back Grappling A+B Chickenwing Facelock
  Back Grappling A+B + UP/DOWN Pendulum Backbreaker
  Back Grappling A+B + LEFT/RIGHT Half Nelson Suplex
  Back Counter B Elbow Pat
  Back Counter A Backswitch
  Downed Opponent Facing Up, at Head A+B Chin Lock
  Downed Opponent Facing Up, at Foot A+B Holding One Leg Pin
  Downed Opponent Facing Down, at Head A+B Normal Pin
F Downed Opponent Facing Down, at Foot A+B Cross STF
  Downed Opponent Facing Up, at Head A Mounted Knuckle Arrow
  Downed Opponent Facing Up, at Foot A Thigh Kick
  Downed Opponent Facing Down, at Head A Stomping To Neck
  Downed Opponent Facing Down, at Foot A Knee Breaker
  Downed Opponent, Running A+B Knee Drop
  Corner Grappling A+B + UP Super W. Arm Suplex
  Corner Grappling A+B + LEFT/RIGHT Shoulder Pat
  Corner Grappling A+B + DOWN Knee Lift
  Appeal Pre-Match Wrist Check 1 (FPW) or Waving One Hand (FPW2)
  Appeal In-Match (SELECT Button) Wrist Check 1 (FPW) or Waving One Hand (FPW2)
  Appeal Post-Match Wrist Check 1 (FPW) or Waving One Hand (FPW2)
  Front Two Platon (Double Team) Double Brianbuster
  Front Three Platon (Triple Team) Triple Hammer Blow
  Back Two Platon (Double Team) Double Backdrop
  Back Three Platon (Triple Team) Triple Hammer Blow
  Corner Two Platon (Double Team) B. Drop + D. Neckbreaker
  Corner Three Platon (Triple Team) Triple Hammer Blow

FINISHER NAME: Regal Strech

• CPU LOGIC •

While apart from opponent (Small Damage to opponent)

Go grapple with opponent 49%
Stall for time 15%
Circle the opponent 16%
B 11%
A 8%
A+B 1%

While apart from opponent (Large Damage to opponent)

Go grapple with opponent 57%
Stall for time 8%
Circle the opponent 12%
B 12%
A 8%
A+B 3%

While Grappling (Small Damage)

B 14% A Up 2% A+B Left Right 0%
B Up 10% A Left Right 4% A+B Down 0%
B Left Right 10% A Down 8% R (Hammer Throw) 18%
B Down 12% A+B 0% L (Front Headlock) 12%
A 10% A+B Up 0% -

While Grappling (Medium Damage)

B 3% A Up 8% A+B Left Right 5%
B Up 5% A Left Right 15% A+B Down 7%
B Left Right 0% A Down 8% R (Hammer Throw) 15%
B Down 5% A+B 2% L (Front Headlock) 15%
A 10% A+B Up 2% -

While Grappling (Large Damage)

B 0% A Up 3% A+B Left Right 16%
B Up 0% A Left Right 3% A+B Down 18%
B Left Right 0% A Down 8% R (Hammer Throw) 15%
B Down 0% A+B 3% L (Front Headlock) 18%
A 3% A+B Up 10% -

Grapple with opponent from behind (Small Damage)

Back B 30%
Back A 24%
Back A+B 5%
Back A+B Up Down 15%
Back A+B Left Right 16%
Back R (Hammer Throw) 10%

Grapple with opponent from behind (Large Damage)

Back B 6%
Back A 20%
Back A+B 15%
Back A+B Up Down 21%
Back A+B Left Right 32%
Back R (Hammer Throw) 6%

Opponent thrown to ropes (Small Damage)

Running B 10%
Running A 30%
Counter B 34%
Counter A 26%
Counter L (Dodge) 0%

Opponent thrown to ropes (Large Damage)

Running B 10%
Running A 35%
Counter B 10%
Counter A 45%
Counter L (Dodge) 0%

Opponent is dazed in corner (Small Damage)

Running B 20%
Grapple A+B Up 5%
Grapple A+B Left Right 30%
Grapple A+B Down 45%

Opponent is dazed in corner (Large Damage)

Running B 10%
Grapple A+B Up 45%
Grapple A+B Left Right 15%
Grapple A+B Down 30%

Opponent is downed near a corner (Large Damage)

Don't Climb 95%
Post B Move 2%
Post A Move 0%
Post A+B Move 3%

Opponent is downed near a corner (Near Death)

Don't Climb 95%
Post B Move 0%
Post A Move 0%
Post A+B Move 5%

Opponent is down in center of ring (Large Damage)

Attack Normally 82%
Running A+B While Downed Move 18%

Opponent is down in center of ring (Near Death)

Attack Normally 95%
Running A+B While Downed Move 5%

Opponent Face Up While Downed (Small Damage)

Pick opponent up 10%
Roll opponent over 0%
Head A+B 35%
Leg A+B 5%
Head A 10%
Leg A 40%

Opponent Face Up While Downed (Large Damage)

Pick opponent up 30%
Roll opponent over 0%
Head A+B 10%
Leg A+B 15%
Head A 25%
Leg A 20%

Opponent Face Up While Downed (Near Death)

Pick opponent up 35%
Roll opponent over 30%
Head A+B 0%
Leg A+B 30%
Head A 0%
Leg A 5%

Opponent Face Down While Downed (Small Damage)

Pick opponent up 18%
Roll opponent over 0%
Head A+B 5%
Leg A+B 0%
Head A 30%
Leg A 47%

Opponent Face Down While Downed (Large Damage)

Pick opponent up 41%
Roll opponent over 0%
Head A+B 10%
Leg A+B 5%
Head A 12%
Leg A 32%

Opponent Face Down While Downed (Near Death)

Pick opponent up 20%
Roll opponent over 0%
Head A+B 25%
Leg A+B 47%
Head A 0%
Leg A 8%

Opponent is standing dazed near corner (Large Damage)

Attack Normally 96%
Post B 0%
Post A 4%
Post A+B 0%
Apron-to-Inside A+B 0%

Opponent is standing dazed near corner (Near Death)

Attack Normally 99%
Post B 0%
Post A 1%
Post A+B 0%
Apron-to-Inside A+B 0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)

Attack Normally 72%
Running B 6%
Running A 22%

Opponent Standing Dazed Near Center Of Ring (Near Death)

Attack Normally 95%
Running B 0%
Running A 5%

Opponent Standing Dazed (Small Damage)

Back Grapple 90%
Attack A+B 10%

Opponent Standing Dazed (Large Damage)

Back Grapple 92%
Attack A+B 8%

Opponent Standing Dazed (Near Death)

Back Grapple 95%
Attack A+B 5%

Defense against opponent grappling from behind

B Back Counter 45%
A Back Counter 55%

Opponent is outside of ring

Follow Outside 55%
Slingshot Attack to Outside A+B 0%
Running Diving Attack A+B 0%
Stay Inside and Wait 45%

Appeal (Opponent standing dazed)

Perform 8%
Do Not Perform 92%

Appeal (Opponent downed)

Perform 24%
Do Not Perform 76%

Appeal (Opponent outside of ring)

Perform 30%
Do Not Perform 70%

Appeal (Standing on Corner Post)

Perform 0%
Do Not Perform 100%

Everytime I am particular (Entertainment)

High 70%
Low 30%

Serious Time (Discretion)

High 80%
Low 20%

Flexibility (Adaptability against opponent's style)

High 100%
Low 0%

Cooperation (Used for Tag matches)

High 100%
Low 0%

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