Fire Pro Wrestling
A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The
IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler:
Matt Hardy
Organization: World Wrestling Entertainment
Created by Matt
Load Model
Edit:
FPW/FFPW: None
FPW2: "Young Lion" Silent Jim
NAME ENTRY
Nickname | Version 1.0 | ||
Shortname | Hardy | Longname | Matt |
FlipBox | On | Separator | Space |
|
|
SKILL EDIT
(Profile Settings)
Group Affiliation | WWE Smackdown |
Fighting Style | Luchadore |
Defensive Style | Luchadore |
Critical Type | Finisher |
Special Skill | None |
Recovery Power | Medium |
Recovery Power (Bleeding) | Medium |
Breathing | Medium |
Breathing (Bleeding) | Below |
Awareness | Medium |
Awareness (Bleeding) | Poor |
Neck Endurance | Medium |
Arm Endurance | Medium |
Waist Endurance | Medium |
Foot Endurance | Medium |
Movement Speed | Fast |
Corner Climb/Descend Speed | Fast |
Ability to Climb Corner | Can Run Up |
Outside Return Count | 10 |
Touchwork (Teamwork) | Fast |
Theme Music | Chase-Away |
PARAMETER EDIT
(Attribute Points)
ATTACK | DEFENSE | ||
Punch | 4 | Punch | 5 |
Kick | 3 | Kick | 3 |
Suplex | 4 | Suplex | 5 |
Submission | 2 | Submission | 2 |
Stretch | 2 | Stretch | 2 |
Power | 6 | Flying | 7 |
Instant-P | 8 | Crush | 5 |
Arm Power | 6 | Versus Lariat | 5 |
Technical | 6 | Technical | 6 |
Rough | 2 | Rough | 3 |
TOTAL POINTS USED: 154/260
SKILL EQUIPMENT
(Assign Moves)
Attribute | EXECUTION | MOVE CHOSEN |
Standing B | American Jab | |
Standing A | Toe Kick | |
Standing A+B | Dropkick | |
S | Running B | Jumping Neckbreaker |
Running A | Flying Body Attack | |
Run Counter B | Shoulder Throw | |
Run Counter A | Jumping DDT | |
Running Toward Corner B | Flying Kneelkick | |
Running Toward Outside A+B | Tope Con Hilo | |
Rope Slingshot to Outside A+B | Plancha Suicide | |
Apron Slingshot to Inside A+B | Swan Dive Body Attack | |
S | Post B | Diving Guillotine Drop |
Post A | Misslekick | |
Post A+B | Flying Body Attack | |
Grappling B | Upper Blow | |
Grappling B + UP | Body Slam | |
Grappling B + LEFT/RIGHT | Arm Whip | |
Grappling B + DOWN | Toe Kick | |
Grappling A | Headlock Punch | |
Grappling A + UP | Snap Suplex | |
Grappling A + LEFT/RIGHT | DDT | |
Grappling A + DOWN | Manhattan Drop | |
Grappling A+B | Small Package Hold | |
S | Grappling A+B + UP | Jumping Neckbreaker |
Grappling A+B + LEFT/RIGHT | Discus Punch | |
F | Grappling A+B + DOWN | Swing Neckbreaker |
Back Grappling B | Leg Trip | |
Back Grappling A | Facecrusher | |
Back Grappling A+B | School Boy | |
Back Grappling A+B + UP/DOWN | Rolling Prawn Hold | |
Back Grappling A+B + LEFT/RIGHT | Leg Lift Backdrop | |
Back Counter B | Back Switch | |
Back Counter A | Rolling Prawn Hold | |
Downed Opponent Facing Up, at Head A+B | Mounted Knuckle Arrow | |
Downed Opponent Facing Up, at Foot A+B | Back Style Pin | |
Downed Opponent Facing Down, at Head A+B | La Magistral | |
Downed Opponent Facing Down, at Foot A+B | Half Boston Crab | |
Downed Opponent Facing Up, at Head A | Jumping Fist Drop | |
Downed Opponent Facing Up, at Foot A | Groin Knee Stamp | |
Downed Opponent Facing Down, at Head A | Guillotine Drop | |
Downed Opponent Facing Down, at Foot A | Stomping to Leg | |
S | Downed Opponent, Running A+B | Guillotine Drop |
Corner Grappling A+B + UP | Top Rope Brainbuster | |
Corner Grappling A+B + LEFT/RIGHT | Mounted Punch Rush | |
Corner Grappling A+B + DOWN | Swing DDT | |
Appeal Pre-Match | Chest Out | |
Appeal In-Match (SELECT Button) | Waving Two Hands | |
Appeal Post-Match | Two Hands Raising 1 | |
Front Two Platon (Double Team) | Double Dropkick | |
Front Three Platon (Triple Team) | Triple Hammer Blow | |
Back Two Platon (Double Team) | Double Backdrop | |
Back Three Platon (Triple Team) | Triple Hammer Blow | |
Corner Two Platon (Double Team) | Combination DDT | |
Corner Three Platon (Triple Team) | Triple Impact |
FINISHER NAME: Twist Of Fate
CPU LOGIC
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 47% |
Stall for time | 15% |
Circle the opponent | 12% |
B | 14% |
A | 9% |
A+B | 3% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 58% |
Stall for time | 9% |
Circle the opponent | 10% |
B | 8% |
A | 10% |
A+B | 5% |
While Grappling (Small Damage)
B | 10% | A Up | 3% | A+B Left Right | 3% |
B Up | 14% | A Left Right | 4% | A+B Down | 0% |
B Left Right | 12% | A Down | 3% | R (Hammer Throw) | 25% |
B Down | 8% | A+B | 0% | L (Front Headlock) | 10% |
A | 5% | A+B Up | 3% | - |
While Grappling (Medium Damage)
B | 2% | A Up | 5% | A+B Left Right | 10% |
B Up | 5% | A Left Right | 8% | A+B Down | 3% |
B Left Right | 2% | A Down | 8% | R (Hammer Throw) | 20% |
B Down | 5% | A+B | 2% | L (Front Headlock) | 12% |
A | 5% | A+B Up | 10% | - |
While Grappling (Large Damage)
B | 0% | A Up | 2% | A+B Left Right | 8% |
B Up | 7% | A Left Right | 6% | A+B Down | 16% |
B Left Right | 0% | A Down | 5% | R (Hammer Throw) | 15% |
B Down | 5% | A+B | 6% | L (Front Headlock) | 15% |
A | 5% | A+B Up | 10% | - |
Grapple with opponent from behind (Small Damage)
Back B | 20% |
Back A | 25% |
Back A+B | 10% |
Back A+B Up Down | 5% |
Back A+B Left Right | 20% |
Back R (Hammer Throw) | 20% |
Grapple with opponent from behind (Large Damage)
Back B | 0% |
Back A | 10% |
Back A+B | 28% |
Back A+B Up Down | 20% |
Back A+B Left Right | 32% |
Back R (Hammer Throw) | 10% |
Opponent thrown to ropes (Small Damage)
Running B | 27% |
Running A | 20% |
Counter B | 33% |
Counter A | 5% |
Counter L (Dodge) | 15% |
Opponent thrown to ropes (Large Damage)
Running B | 27% |
Running A | 20% |
Counter B | 15% |
Counter A | 30% |
Counter L (Dodge) | 8% |
Opponent is dazed in corner (Small Damage)
Running B | 48% |
Grapple A+B Up | 12% |
Grapple A+B Left Right | 25% |
Grapple A+B Down | 15% |
Opponent is dazed in corner (Large Damage)
Running B | 10% |
Grapple A+B Up | 42% |
Grapple A+B Left Right | 10% |
Grapple A+B Down | 38% |
Opponent is downed near a corner (Large Damage)
Don't Climb | 20% |
Post B Move | 80% |
Post A Move | 0% |
Post A+B Move | 0% |
Opponent is downed near a corner (Near Death)
Don't Climb | 30% |
Post B Move | 70% |
Post A Move | 0% |
Post A+B Move | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 74% |
Running A+B While Downed Move | 26% |
Opponent is down in center of ring (Near Death)
Attack Normally | 90% |
Running A+B While Downed Move | 10% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 15% |
Roll opponent over | 0% |
Head A+B | 20% |
Leg A+B | 10% |
Head A | 45% |
Leg A | 10% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 37% |
Roll opponent over | 5% |
Head A+B | 20% |
Leg A+B | 15% |
Head A | 15% |
Leg A | 8% |
Opponent Face Up While Downed (Near Death)
Pick opponent up | 40% |
Roll opponent over | 5% |
Head A+B | 0% |
Leg A+B | 38% |
Head A | 12% |
Leg A | 5% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 10% |
Roll opponent over | 0% |
Head A+B | 10% |
Leg A+B | 20% |
Head A | 42% |
Leg A | 18% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 41% |
Roll opponent over | 5% |
Head A+B | 14% |
Leg A+B | 10% |
Head A | 20% |
Leg A | 10% |
Opponent Face Down While Downed (Near Death)
Pick opponent up | 45% |
Roll opponent over | 10% |
Head A+B | 30% |
Leg A+B | 5% |
Head A | 5% |
Leg A | 5% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 30% |
Post B | 0% |
Post A | 20% |
Post A+B | 40% |
Apron-to-Inside A+B | 10% |
Opponent is standing dazed near corner (Near Death)
Attack Normally | 50% |
Post B | 0% |
Post A | 15% |
Post A+B | 30% |
Apron-to-Inside A+B | 5% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 55% |
Running B | 35% |
Running A | 10% |
Opponent Standing Dazed Near Center Of Ring (Near Death)
Attack Normally | 85% |
Running B | 10% |
Running A | 5% |
Opponent Standing Dazed (Small Damage)
Back Grapple | 88% |
Attack A+B | 12% |
Opponent Standing Dazed (Large Damage)
Back Grapple | 70% |
Attack A+B | 30% |
Opponent Standing Dazed (Near Death)
Back Grapple | 89% |
Attack A+B | 11% |
Defense against opponent grappling from behind
B Back Counter | 60% |
A Back Counter | 40% |
Follow Outside | 35% |
Slingshot Attack to Outside A+B | 40% |
Running Diving Attack A+B | 25% |
Stay Inside and Wait | 0% |
Appeal (Opponent standing dazed)
Perform | 15% |
Do Not Perform | 85% |
Appeal (Opponent downed)
Perform | 20% |
Do Not Perform | 80% |
Appeal (Opponent outside of ring)
Perform | 10% |
Do Not Perform | 90% |
Appeal (Standing on Corner Post)
Perform | 40% |
Do Not Perform | 60% |
Everytime I am particular (Entertainment)
High | 80% |
Low | 20% |
High | 30% |
Low | 70% |
Flexibility (Adaptability against opponent's style)
High | 100% |
Low | 0% |
Cooperation (Used for Tag matches)
High | 100% |
Low | 0% |
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