Fire Pro Wrestling
A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The
IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler:
Lita
Organization: World Wrestling Entertainment
Created by Matt/bam!
Load Model
Edit:
FPW/FPA: None
FFPW/FPW2: "The Punk" Kiki
NAME ENTRY
Nickname | The Lovely | ||
Shortname | Lita | Longname | |
FlipBox | Off | Separator | None |
|
|
SKILL EDIT
(Profile Settings)
Group Affiliation | WWE Raw |
Fighting Style | Luchadore |
Defensive Style | Luchadore |
Critical Type | Finisher |
Special Skill | One Hit Reversal |
Recovery Power | Medium |
Recovery Power (Bleeding) | Slow |
Breathing | Medium |
Breathing (Bleeding) | Below |
Awareness | Poor |
Awareness (Bleeding) | Poor |
Neck Endurance | Low |
Arm Endurance | Low |
Waist Endurance | Medium |
Foot Endurance | Low |
Movement Speed | Fast |
Corner Climb/Descend Speed | Fast |
Ability to Climb Corner | Can Run up |
Outside Return Count | 8 |
Touchwork (Teamwork) | Fast |
Theme Music | Too-Hot |
PARAMETER EDIT
(Attribute Points)
ATTACK | DEFENSE | ||
Punch | 2 | Punch | 2 |
Kick | 1 | Kick | 2 |
Suplex | 2 | Suplex | 4 |
Submission | 1 | Submission | 2 |
Stretch | 2 | Stretch | 2 |
Power | 2 | Flying | 5 |
Instant-P | 7 | Crush | 2 |
Arm Power | 2 | Versus Lariat | 2 |
Technical | 5 | Technical | 4 |
Rough | 2 | Rough | 3 |
TOTAL POINTS USED: ??/260
SKILL EQUIPMENT
(Assign Moves)
Attribute | EXECUTION | MOVE CHOSEN |
Standing B | Slap To Chest | |
Standing A | Kick | |
Standing A+B | Dropkick | |
Running B | Clothesline | |
Running A | Double Leg Takedown | |
Run Counter B | Shoulder Throw | |
S | Run Counter A | Head Scissors Whip |
Running Toward Corner B | Body Press | |
Running Toward Outside A+B | Plancha Suicide | |
S | Rope Slingshot to Outside A+B | La Quebrada |
Apron Slingshot to Inside A+B | None | |
S | Post B | Moonsault Press |
Post A | Diving Body Attack | |
S | Post A+B | Swing Ultra Rana |
Grappling B | Upper Blow | |
Grappling B + UP | Body Slam | |
Grappling B + LEFT/RIGHT | Cyclone Whip | |
Grappling B + DOWN | Toe Kick | |
Grappling A | Headlock | |
Grappling A + UP | Snap Suplex | |
Grappling A + LEFT/RIGHT | DDT | |
Grappling A + DOWN | Chin Crusher | |
Grappling A+B | Small Package Hold | |
Grappling A+B + UP | Jewl Cutter | |
Grappling A+B + LEFT/RIGHT | Rolling Backdrop | |
S | Grappling A+B + DOWN | Swing Neckbreaker |
Back Grappling B | Necksmash | |
Back Grappling A | Face Crusher | |
Back Grappling A+B | School Boy | |
Back Grappling A+B + UP/DOWN | Backslide | |
Back Grappling A+B + LEFT/RIGHT | Reverse DDT | |
Back Counter B | Elbow Pat | |
Back Counter A | Back Switch | |
Downed Opponent Facing Up, at Head A+B | Mounted Knucke Arrow | |
Downed Opponent Facing Up, at Foot A+B | Holding One Leg Pin | |
Downed Opponent Facing Down, at Head A+B | Camel Clutch | |
Downed Opponent Facing Down, at Foot A+B | La Magistral | |
Downed Opponent Facing Up, at Head A | Guillotine Drop | |
Downed Opponent Facing Up, at Foot A | Thigh Kick | |
Downed Opponent Facing Down, at Head A | Stomping to Neck | |
Downed Opponent Facing Down, at Foot A | Stomping to Leg | |
Downed Opponent, Running A+B | Stomping | |
Corner Grappling A+B + UP | Super Ultra Rana | |
Corner Grappling A+B + LEFT/RIGHT | Mounted Punch Rush | |
Corner Grappling A+B + DOWN | Swing DDT | |
Appeal Pre-Match | Bulldog Straddling | |
Appeal In-Match (SELECT Button) | Finger Spinning 1 | |
Appeal Post-Match | Clapping | |
Front Two Platon (Double Team) | Double Dropkick | |
Front Three Platon (Triple Team) | Triple Hammer Blow | |
Back Two Platon (Double Team) | Double Backdrop | |
Back Three Platon (Triple Team) | Triple Hammer Blow | |
Corner Two Platon (Double Team) | Combination DDT | |
Corner Three Platon (Triple Team) | Triple Impact |
FINISHER NAME: The Moonsault
CPU LOGIC
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 35% |
Stall for time | 18% |
Circle the opponent | 20% |
B | 15% |
A | 8% |
A+B | 4% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 48% |
Stall for time | 8% |
Circle the opponent | 15% |
B | 14% |
A | 10% |
A+B | 5% |
While Grappling (Small Damage)
B | 12% | A Up | 2% | A+B Left Right | 2% |
B Up | 14% | A Left Right | 1% | A+B Down | 0% |
B Left Right | 18% | A Down | 0% | R (Hammer Throw) | 22% |
B Down | 6% | A+B | 2% | L (Front Headlock) | 10% |
A | 8% | A+B Up | 2% | - |
While Grappling (Medium Damage)
B | 3% | A Up | 10% | A+B Left Right | 8% |
B Up | 5% | A Left Right | 10% | A+B Down | 5% |
B Left Right | 5% | A Down | 7% | R (Hammer Throw) | 20% |
B Down | 5% | A+B | 5% | L (Front Headlock) | 10% |
A | 5% | A+B Up | 2% | - |
While Grappling (Large Damage)
B | 0% | A Up | 2% | A+B Left Right | 8% |
B Up | 2% | A Left Right | 4% | A+B Down | 18% |
B Left Right | 2% | A Down | 5% | R (Hammer Throw) | 20% |
B Down | 5% | A+B | 10% | L (Front Headlock) | 12% |
A | 0% | A+B Up | 12% | - |
Grapple with opponent from behind (Small Damage)
Back B | 35% |
Back A | 25% |
Back A+B | 10% |
Back A+B Up Down | 5% |
Back A+B Left Right | 5% |
Back R (Hammer Throw) | 20% |
Grapple with opponent from behind (Large Damage)
Back B | 2% |
Back A | 15% |
Back A+B | 20% |
Back A+B Up Down | 25% |
Back A+B Left Right | 20% |
Back R (Hammer Throw) | 18% |
Opponent thrown to ropes (Small Damage)
Running B | 20% |
Running A | 8% |
Counter B | 20% |
Counter A | 32% |
Counter L (Dodge) | 20% |
Opponent thrown to ropes (Large Damage)
Running B | 20% |
Running A | 30% |
Counter B | 22% |
Counter A | 18% |
Counter L (Dodge) | 10% |
Opponent is dazed in corner (Small Damage)
Running B | 72% |
Grapple A+B Up | 5% |
Grapple A+B Left Right | 20% |
Grapple A+B Down | 3% |
Opponent is dazed in corner (Large Damage)
Running B | 10% |
Grapple A+B Up | 40% |
Grapple A+B Left Right | 10% |
Grapple A+B Down | 40% |
Opponent is downed near a corner (Large Damage)
Don't Climb | 30% |
Post B Move | 70% |
Post A Move | 0% |
Post A+B Move | 0% |
Opponent is downed near a corner (Near Death)
Don't Climb | 20% |
Post B Move | 80% |
Post A Move | 0% |
Post A+B Move | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 91% |
Running A+B While Downed Move | 9% |
Opponent is down in center of ring (Near Death)
Attack Normally | 98% |
Running A+B While Downed Move | 2% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 5% |
Roll opponent over | 0% |
Head A+B | 20% |
Leg A+B | 10% |
Head A | 40% |
Leg A | 25% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 38% |
Roll opponent over | 2% |
Head A+B | 10% |
Leg A+B | 15% |
Head A | 25% |
Leg A | 10% |
Opponent Face Up While Downed (Near Death)
Pick opponent up | 40% |
Roll opponent over | 0% |
Head A+B | 0% |
Leg A+B | 30% |
Head A | 20% |
Leg A | 10% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% |
Roll opponent over | 0% |
Head A+B | 20% |
Leg A+B | 10% |
Head A | 40% |
Leg A | 30% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 40% |
Roll opponent over | 0% |
Head A+B | 15% |
Leg A+B | 10% |
Head A | 20% |
Leg A | 15% |
Opponent Face Down While Downed (Near Death)
Pick opponent up | 40% |
Roll opponent over | 10% |
Head A+B | 0% |
Leg A+B | 30% |
Head A | 12% |
Leg A | 8% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 15% |
Post B | 0% |
Post A | 20% |
Post A+B | 65% |
Apron-to-Inside A+B | 0% |
Opponent is standing dazed near corner (Near Death)
Attack Normally | 30% |
Post B | 0% |
Post A | 10% |
Post A+B | 60% |
Apron-to-Inside A+B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 79% |
Running B | 5% |
Running A | 16% |
Opponent Standing Dazed Near Center Of Ring (Near Death)
Attack Normally | 98% |
Running B | 0% |
Running A | 2% |
Opponent Standing Dazed (Small Damage)
Back Grapple | 80% |
Attack A+B | 20% |
Opponent Standing Dazed (Large Damage)
Back Grapple | 60% |
Attack A+B | 40% |
Opponent Standing Dazed (Near Death)
Back Grapple | 75% |
Attack A+B | 25% |
Defense against opponent grappling from behind
B Back Counter | 60% |
A Back Counter | 40% |
Follow Outside | 5% |
Slingshot Attack to Outside A+B | 55% |
Running Diving Attack A+B | 40% |
Stay Inside and Wait | 0% |
Appeal (Opponent standing dazed)
Perform | 15% |
Do Not Perform | 85% |
Appeal (Opponent downed)
Perform | 10% |
Do Not Perform | 90% |
Appeal (Opponent outside of ring)
Perform | 20% |
Do Not Perform | 80% |
Appeal (Standing on Corner Post)
Perform | 0% |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 100% |
Low | 0% |
High | 35% |
Low | 65% |
Flexibility (Adaptability against opponent's style)
High | 100% |
Low | 0% |
Cooperation (Used for Tag matches)
High | 100% |
Low | 0% |
Standard Template
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Fire Pro Wrestling A Copyright © 2001 Spike Co., Ltd. / Vaill
Corporation.
All rights reserved.