Fire Pro Wrestling
A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The
IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler:
Brock Lesnar
Organization: World Wrestling Entertainment
Created by Matt
Load Model
Edit:
FPW/FFPW: None
FPW2: "The Crusher" Monster GAEA
NAME ENTRY
Nickname | Next Big Thing | ||
Shortname | Lesnar | Longname | Brock |
FlipBox | On | Separator | Space |
|
|
SKILL EDIT
(Profile Settings)
Group Affiliation | WWE Smackdown |
Fighting Style | Power |
Defensive Style | Power |
Critical Type | Power |
Special Skill | Toughness |
Recovery Power | Fast |
Recovery Power (Bleeding) | Medium |
Breathing | Medium |
Breathing (Bleeding) | Below |
Awareness | Medium |
Awareness (Bleeding) | Poor |
Neck Endurance | High |
Arm Endurance | High |
Waist Endurance | High |
Foot Endurance | High |
Movement Speed | Medium |
Corner Climb/Descend Speed | Medium Slow |
Ability to Climb Corner | Can Ascend |
Outside Return Count | 8 |
Touchwork (Teamwork) | Medium |
Theme Music | Count-Down |
PARAMETER EDIT
(Attribute Points)
ATTACK | DEFENSE | ||
Punch | 8 | Punch | 8 |
Kick | 4 | Kick | 56 |
Suplex | 7 | Suplex | 5 |
Submission | 2 | Submission | 3 |
Stretch | 6 | Stretch | 6 |
Power | 9 | Flying | 7 |
Instant-P | 7 | Crush | 8 |
Arm Power | 79 | Versus Lariat | 6 |
Technical | 3 | Technical | 3 |
Rough | 7 | Rough | 8 |
TOTAL POINTS USED: 219/260
SKILL EQUIPMENT
(Assign Moves)
Attribute | EXECUTION | MOVE CHOSEN |
Standing B | Punch | |
Standing A | Kick | |
Standing A+B | Double Leg Tackle | |
Running B | Threw Lariat | |
Running A | Powerful Tackle | |
Run Counter B | Power Slam | |
S | Run Counter A | Spine Buster |
Running Toward Corner B | Lariat | |
Running Toward Outside A+B | None | |
Rope Slingshot to Outside A+B | Sledgehammer | |
Apron Slingshot to Inside A+B | None | |
Post B | Diving Elbow Drop | |
Post A | Sledgehammer | |
S | Post A+B | Shooting Star Press |
Grappling B | Hammer Blow | |
Grappling B + UP | High Angle Body Slam | |
Grappling B + LEFT/RIGHT | Fireman's Carry | |
Grappling B + DOWN | Body Knee Lift | |
Grappling A | Headlock | |
Grappling A + UP | Front Suplex Whip | |
Grappling A + LEFT/RIGHT | Side Suplex | |
S | Grappling A + DOWN | Schmidt Backbreaker |
Grappling A+B | Bear Hug | |
F | Grappling A+B + UP | Hawaiian Smasher |
Grappling A+B + LEFT/RIGHT | Jumping Powerbomb | |
S | Grappling A+B + DOWN | Triple Powerbomb |
Back Grappling B | Sledgehammer | |
Back Grappling A | Takedown | |
Back Grappling A+B | Sleeper Hold | |
Back Grappling A+B + UP/DOWN | Full Nelson Buster | |
Back Grappling A+B + LEFT/RIGHT | Throwing German Suplex | |
Back Counter B | Elbow Pat | |
Back Counter A | Struggle | |
Downed Opponent Facing Up, at Head A+B | Arrogant Pin | |
Downed Opponent Facing Up, at Foot A+B | Holding Two Leg Pin | |
Downed Opponent Facing Down, at Head A+B | Arrogant Pin | |
Downed Opponent Facing Down, at Foot A+B | Boston Crab | |
Downed Opponent Facing Up, at Head A | Stomping To Face | |
Downed Opponent Facing Up, at Foot A | Stomping To Body | |
Downed Opponent Facing Down, at Head A | Stomping To Back | |
Downed Opponent Facing Down, at Foot A | Stomping To Leg | |
Downed Opponent, Running A+B | Stomping | |
Corner Grappling A+B + UP | Super Front Suplex | |
Corner Grappling A+B + LEFT/RIGHT | Shoulder Pat | |
Corner Grappling A+B + DOWN | Knee Lift | |
Appeal Pre-Match | Snapping Fingers | |
Appeal In-Match (SELECT Button) | Hominid Shout | |
Appeal Post-Match | Shouted Gut Pose | |
Front Two Platon (Double Team) | Double Brainbuster | |
Front Three Platon (Triple Team) | Triple Hammer Blow | |
Back Two Platon (Double Team) | Double Backdrop | |
Back Three Platon (Triple Team) | Triple Hammer Blow | |
Corner Two Platon (Double Team) | B. Drop + D. Neckbreaker | |
Corner Three Platon (Triple Team) | Triple Hammer Blow |
FINISHER NAME: F5
CPU LOGIC
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 39% |
Stall for time | 18% |
Circle the opponent | 20% |
B | 8% |
A | 5% |
A+B | 10% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 53% |
Stall for time | 8% |
Circle the opponent | 10% |
B | 12% |
A | 5% |
A+B | 12% |
While Grappling (Small Damage)
B | 20% | A Up | 5% | A+B Left Right | 0% |
B Up | 15% | A Left Right | 2% | A+B Down | 0% |
B Left Right | 10% | A Down | 3% | R (Hammer Throw) | 20% |
B Down | 17% | A+B | 0% | L (Front Headlock) | 5% |
A | 3% | A+B Up | 0% | - |
While Grappling (Medium Damage)
B | 3% | A Up | 20% | A+B Left Right | 3% |
B Up | 2% | A Left Right | 9% | A+B Down | 2% |
B Left Right | 0% | A Down | 12% | R (Hammer Throw) | 18% |
B Down | 5% | A+B | 8% | L (Front Headlock) | 8% |
A | 5% | A+B Up | 5% | - |
While Grappling (Large Damage)
B | 3% | A Up | 10% | A+B Left Right | 14% |
B Up | 0% | A Left Right | 5% | A+B Down | 8% |
B Left Right | 0% | A Down | 10% | R (Hammer Throw) | 15% |
B Down | 5% | A+B | 0% | L (Front Headlock) | 10% |
A | 0% | A+B Up | 20% | - |
Grapple with opponent from behind (Small Damage)
Back B | 40% |
Back A | 18% |
Back A+B | 10% |
Back A+B Up Down | 12% |
Back A+B Left Right | 10% |
Back R (Hammer Throw) | 10% |
Grapple with opponent from behind (Large Damage)
Back B | 0% |
Back A | 10% |
Back A+B | 2% |
Back A+B Up Down | 32% |
Back A+B Left Right | 52% |
Back R (Hammer Throw) | 4% |
Opponent thrown to ropes (Small Damage)
Running B | 38% |
Running A | 10% |
Counter B | 30% |
Counter A | 32% |
Counter L (Dodge) | 0% |
Opponent thrown to ropes (Large Damage)
Running B | 20% |
Running A | 15% |
Counter B | 27% |
Counter A | 38% |
Counter L (Dodge) | 0% |
Opponent is dazed in corner (Small Damage)
Running B | 40% |
Grapple A+B Up | 4% |
Grapple A+B Left Right | 45% |
Grapple A+B Down | 10% |
Opponent is dazed in corner (Large Damage)
Running B | 25% |
Grapple A+B Up | 20% |
Grapple A+B Left Right | 45% |
Grapple A+B Down | 10% |
Opponent is downed near a corner (Large Damage)
Don't Climb | 98% |
Post B Move | 2% |
Post A Move | 0% |
Post A+B Move | 0% |
Opponent is downed near a corner (Near Death)
Don't Climb | 82% |
Post B Move | 0% |
Post A Move | 0% |
Post A+B Move | 18% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 100% |
Running A+B While Downed Move | 0% |
Opponent is down in center of ring (Near Death)
Attack Normally | 100% |
Running A+B While Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 10% |
Roll opponent over | 0% |
Head A+B | 5% |
Leg A+B | 3% |
Head A | 47% |
Leg A | 35% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 32% |
Roll opponent over | 0% |
Head A+B | 10% |
Leg A+B | 5% |
Head A | 40% |
Leg A | 13% |
Opponent Face Up While Downed (Near Death)
Pick opponent up | 40% |
Roll opponent over | 0% |
Head A+B | 20% |
Leg A+B | 10% |
Head A | 20% |
Leg A | 10% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 0% |
Roll opponent over | 0% |
Head A+B | 5% |
Leg A+B | 5% |
Head A | 50% |
Leg A | 40% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 55% |
Roll opponent over | 0% |
Head A+B | 15% |
Leg A+B | 10% |
Head A | 10% |
Leg A | 10% |
Opponent Face Down While Downed (Near Death)
Pick opponent up | 35% |
Roll opponent over | 0% |
Head A+B | 40% |
Leg A+B | 2% |
Head A | 15% |
Leg A | 8% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 98% |
Post B | 0% |
Post A | 2% |
Post A+B | 0% |
Apron-to-Inside A+B | 0% |
Opponent is standing dazed near corner (Near Death)
Attack Normally | 100% |
Post B | 0% |
Post A | 0% |
Post A+B | 0% |
Apron-to-Inside A+B | 0% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 65% |
Running B | 10% |
Running A | 25% |
Opponent Standing Dazed Near Center Of Ring (Near Death)
Attack Normally | 79% |
Running B | 5% |
Running A | 16% |
Opponent Standing Dazed (Small Damage)
Back Grapple | 90% |
Attack A+B | 10% |
Opponent Standing Dazed (Large Damage)
Back Grapple | 70% |
Attack A+B | 30% |
Opponent Standing Dazed (Near Death)
Back Grapple | 88% |
Attack A+B | 12% |
Defense against opponent grappling from behind
B Back Counter | 60% |
A Back Counter | 40% |
Follow Outside | 60% |
Slingshot Attack to Outside A+B | 20% |
Running Diving Attack A+B | 0% |
Stay Inside and Wait | 20% |
Appeal (Opponent standing dazed)
Perform | 10% |
Do Not Perform | 90% |
Appeal (Opponent downed)
Perform | 20% |
Do Not Perform | 80% |
Appeal (Opponent outside of ring)
Perform | 32% |
Do Not Perform | 68% |
Appeal (Standing on Corner Post)
Perform | 0% |
Do Not Perform | 100% |
Everytime I am particular (Entertainment)
High | 30% |
Low | 70% |
High | 15% |
Low | 85% |
Flexibility (Adaptability against opponent's style)
High | 80% |
Low | 20% |
Cooperation (Used for Tag matches)
High | 60% |
Low | 40% |
Standard Template
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Fire Pro Wrestling A Copyright © 2001 Spike Co., Ltd. / Vaill
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All rights reserved.