Fire Pro Wrestling
A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The
IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler:
Edge
Organization: World Wrestling Entertainment
Created by Matt
Load Model
Edit:
FPW/FFPW: None
FPW2: "Hungry Wolf" Jake
NAME ENTRY
Nickname | Awesomeness | ||
Shortname | Edge | Longname | |
FlipBox | Off | Separator | None |
|
|
SKILL EDIT
(Profile Settings)
Group Affiliation | WWE Smackdown |
Fighting Style | American |
Defensive Style | All-Round |
Critical Type | Finisher |
Special Skill | Stardom |
Recovery Power | Medium |
Recovery Power (Bleeding) | Medium |
Breathing | Medium |
Breathing (Bleeding) | Below |
Awareness | Medium |
Awareness (Bleeding) | Poor |
Neck Endurance | High |
Arm Endurance | Medium |
Waist Endurance | High |
Foot Endurance | Medium |
Movement Speed | Medium Fast |
Corner Climb/Descend Speed | Medium Fast |
Ability to Climb Corner | Can Ascend |
Outside Return Count | 10 |
Touchwork (Teamwork) | Fast |
Theme Music | Vibration |
PARAMETER EDIT
(Attribute Points)
ATTACK | DEFENSE | ||
Punch | 5 | Punch | 4 |
Kick | 4 | Kick | 3 |
Suplex | 5 | Suplex | 6 |
Submission | 2 | Submission | 2 |
Stretch | 3 | Stretch | 4 |
Power | 5 | Flying | 7 |
Instant-P | 8 | Crush | 5 |
Arm Power | 4 | Versus Lariat | 4 |
Technical | 6 | Technical | 6 |
Rough | 6 | Rough | 6 |
TOTAL POINTS USED: 163/260
SKILL EQUIPMENT
(Assign Moves)
Attribute | EXECUTION | MOVE CHOSEN |
Standing B | Punch | |
Standing A | Kick | |
Standing A+B | Dropkick | |
Running B | Flying Kneelkick | |
S | Running A | Powerful Tackle |
Run Counter B | Lariat | |
Run Counter A | Shoulder Throw | |
Running Toward Corner B | Body Splash | |
Running Toward Outside A+B | Tope Suicide | |
Rope Slingshot to Outside A+B | Plancha Suicide | |
Apron Slingshot to Inside A+B | Swan Dive Kneekick | |
Post B | Misslekick | |
S | Post A | Diving Body Attack |
Post A+B | Diving Lariat | |
Grappling B | Upper Blow | |
Grappling B + UP | Body Slam | |
Grappling B + LEFT/RIGHT | Arm Whip | |
Grappling B + DOWN | Toe Kick | |
Grappling A | Head Lock | |
Grappling A + UP | Snap Suplex | |
Grappling A + LEFT/RIGHT | Pendulum Backbreaker | |
Grappling A + DOWN | Manhattan Drop | |
Grappling A+B | Small Package Hold | |
Grappling A+B + UP | Complete Shot (FFPW/FPW2) or STO (FPW) |
|
S | Grappling A+B + LEFT/RIGHT | Bulldogging Headlock |
F | Grappling A+B + DOWN | Implant DDT |
Back Grappling B | Leg Trip | |
Back Grappling A | Atomic Drop | |
Back Grappling A+B | Reverse Powerbomb | |
Back Grappling A+B + UP/DOWN | German Suplex Whip | |
S | Back Grappling A+B + LEFT/RIGHT | Sky High Facebuster |
Back Counter B | Elbow Pat | |
Back Counter A | Back Switch | |
Downed Opponent Facing Up, at Head A+B | Holding One Leg Pin | |
Downed Opponent Facing Up, at Foot A+B | Triangle Scorpion | |
Downed Opponent Facing Down, at Head A+B | Camel Clutch | |
Downed Opponent Facing Down, at Foot A+B | Holding One Leg Pin | |
Downed Opponent Facing Up, at Head A | Stomping to face | |
Downed Opponent Facing Up, at Foot A | Thigh Kick | |
Downed Opponent Facing Down, at Head A | Stomping to Back | |
Downed Opponent Facing Down, at Foot A | Stomping to Leg | |
Downed Opponent, Running A+B | Elbow Drop | |
Corner Grappling A+B + UP | Super Ultra Rana | |
Corner Grappling A+B + LEFT/RIGHT | Mounted Punch Rush | |
Corner Grappling A+B + DOWN | Super Backdrop | |
Appeal Pre-Match | Bulldog Pose | |
Appeal In-Match (SELECT Button) | Two hands Invitation | |
Appeal Post-Match | Two Hands Raising 1 | |
Front Two Platon (Double Team) | Double Dropkick | |
Front Three Platon (Triple Team) | Triple Hammer Blow | |
Back Two Platon (Double Team) | Double Backdrop | |
Back Three Platon (Triple Team) | Triple Hammer Blow | |
Corner Two Platon (Double Team) | Combination DDT | |
Corner Three Platon (Triple Team) | Triple Impact |
FINISHER NAME: Edgecution
CPU LOGIC
While apart from opponent (Small Damage to opponent)
Go grapple with opponent | 47% |
Stall for time | 12% |
Circle the opponent | 15% |
B | 15% |
A | 0% |
A+B | 3% |
While apart from opponent (Large Damage to opponent)
Go grapple with opponent | 57% |
Stall for time | 7% |
Circle the opponent | 11% |
B | 13% |
A | 7% |
A+B | 5% |
While Grappling (Small Damage)
B | 15% | A Up | 5% | A+B Left Right | 3% |
B Up | 10% | A Left Right | 2% | A+B Down | 2% |
B Left Right | 12% | A Down | 3% | R (Hammer Throw) | 20% |
B Down | 10% | A+B | 0% | L (Front Headlock) | 10% |
A | 8% | A+B Up | 0% | - |
While Grappling (Medium Damage)
B | 2% | A Up | 10% | A+B Left Right | 10% |
B Up | 0% | A Left Right | 12% | A+B Down | 5% |
B Left Right | 4% | A Down | 8% | R (Hammer Throw) | 20% |
B Down | 3% | A+B | 3% | L (Front Headlock) | 10% |
A | 8% | A+B Up | 5% | - |
While Grappling (Large Damage)
B | 2% | A Up | 5% | A+B Left Right | 10% |
B Up | 0% | A Left Right | 5% | A+B Down | 16% |
B Left Right | 3% | A Down | 6% | R (Hammer Throw) | 20% |
B Down | 2% | A+B | 8% | L (Front Headlock) | 15% |
A | 0% | A+B Up | 8% | - |
Grapple with opponent from behind (Small Damage)
Back B | 20% |
Back A | 40% |
Back A+B | 5% |
Back A+B Up Down | 5% |
Back A+B Left Right | 10% |
Back R (Hammer Throw) | 20% |
Grapple with opponent from behind (Large Damage)
Back B | 0% |
Back A | 10% |
Back A+B | 14% |
Back A+B Up Down | 16% |
Back A+B Left Right | 40% |
Back R (Hammer Throw) | 20% |
Opponent thrown to ropes (Small Damage)
Running B | 30% |
Running A | 5% |
Counter B | 25% |
Counter A | 26% |
Counter L (Dodge) | 14% |
Opponent thrown to ropes (Large Damage)
Running B | 14% |
Running A | 25% |
Counter B | 36% |
Counter A | 20% |
Counter L (Dodge) | 5% |
Opponent is dazed in corner (Small Damage)
Running B | 53% |
Grapple A+B Up | 7% |
Grapple A+B Left Right | 30% |
Grapple A+B Down | 10% |
Opponent is dazed in corner (Large Damage)
Running B | 10% |
Grapple A+B Up | 46% |
Grapple A+B Left Right | 8% |
Grapple A+B Down | 37% |
Opponent is downed near a corner (Large Damage)
Don't Climb | 100% |
Post B Move | 0% |
Post A Move | 0% |
Post A+B Move | 0% |
Opponent is downed near a corner (Near Death)
Don't Climb | 100% |
Post B Move | 0% |
Post A Move | 0% |
Post A+B Move | 0% |
Opponent is down in center of ring (Large Damage)
Attack Normally | 92% |
Running A+B While Downed Move | 8% |
Opponent is down in center of ring (Near Death)
Attack Normally | 100% |
Running A+B While Downed Move | 0% |
Opponent Face Up While Downed (Small Damage)
Pick opponent up | 12% |
Roll opponent over | 0% |
Head A+B | 8% |
Leg A+B | 5% |
Head A | 45% |
Leg A | 30% |
Opponent Face Up While Downed (Large Damage)
Pick opponent up | 40% |
Roll opponent over | 3% |
Head A+B | 15% |
Leg A+B | 20% |
Head A | 14% |
Leg A | 8% |
Opponent Face Up While Downed (Near Death)
Pick opponent up | 39% |
Roll opponent over | 2% |
Head A+B | 39% |
Leg A+B | 10% |
Head A | 8% |
Leg A | 2% |
Opponent Face Down While Downed (Small Damage)
Pick opponent up | 10% |
Roll opponent over | 0% |
Head A+B | 22% |
Leg A+B | 8% |
Head A | 35% |
Leg A | 25% |
Opponent Face Down While Downed (Large Damage)
Pick opponent up | 40% |
Roll opponent over | 5% |
Head A+B | 20% |
Leg A+B | 10% |
Head A | 15% |
Leg A | 10% |
Opponent Face Down While Downed (Near Death)
Pick opponent up | 45% |
Roll opponent over | 5% |
Head A+B | 0% |
Leg A+B | 35% |
Head A | 10% |
Leg A | 5% |
Opponent is standing dazed near corner (Large Damage)
Attack Normally | 10% |
Post B | 30% |
Post A | 17% |
Post A+B | 38% |
Apron-to-Inside A+B | 5% |
Opponent is standing dazed near corner (Near Death)
Attack Normally | 32% |
Post B | 11% |
Post A | 40% |
Post A+B | 15% |
Apron-to-Inside A+B | 2% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
Attack Normally | 60% |
Running B | 25% |
Running A | 15% |
Opponent Standing Dazed Near Center Of Ring (Near Death)
Attack Normally | 52% |
Running B | 0% |
Running A | 48% |
Opponent Standing Dazed (Small Damage)
Back Grapple | 88% |
Attack A+B | 12% |
Opponent Standing Dazed (Large Damage)
Back Grapple | 85% |
Attack A+B | 15% |
Opponent Standing Dazed (Near Death)
Back Grapple | 90% |
Attack A+B | 10% |
Defense against opponent grappling from behind
B Back Counter | 40% |
A Back Counter | 60% |
Follow Outside | 10% |
Slingshot Attack to Outside A+B | 40% |
Running Diving Attack A+B | 45% |
Stay Inside and Wait | 5% |
Appeal (Opponent standing dazed)
Perform | 14% |
Do Not Perform | 86% |
Appeal (Opponent downed)
Perform | 30% |
Do Not Perform | 70% |
Appeal (Opponent outside of ring)
Perform | 30% |
Do Not Perform | 70% |
Appeal (Standing on Corner Post)
Perform | 30% |
Do Not Perform | 70% |
Everytime I am particular (Entertainment)
High | 100% |
Low | 0% |
High | 65% |
Low | 35% |
Flexibility (Adaptability against opponent's style)
High | 75% |
Low | 25% |
Cooperation (Used for Tag matches)
High | 100% |
Low | 0% |
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