Chris Jericho
APPERANCE
Stance: TECHNICAL
Size: S
FPWA/FPW1 Face: 109 FFPW Face: 109 FPW2 Face: 7
Chest: M BARE
Stomach: M PANTS W/ PATTERN
Upper Arm: S ELBOW PAD
Lower Arm: S ELBOW PAD 2
Wrist: BAREHANDED
Thigh: M FIRE RIGHTS
Knees: LEG GUARD SHOES
Ankle: LEG GUARD SHOES
COLOR SET
Skin: (R:30 G:22 B:18)(R:27 G:17 B:13)(R:19 G:11 B:9)(R:13 G:8 B:6)
Costume1: (R:5 G:3 B:4)(R:7 G:5 B:6)(R:9 G:7 B:8)
Costume2: (R:5 G:3 B:4)(R:7 G:5 B:6)(R:9 G:7 B:8)
Costume3: (R:0 G:15 B:5)(R:0 G:19 B:22)(R:0 G:24 B:12)
Kneepad: (R:2 G:1 B:1)(R:5 G:4 B:4)(R:7 G:6 B:6)
Shoes 1: (R:2 G:2 B:2)(R:5 G:5 B:5)(R:8 G:8 B:8)
Shoes 2:(R:2 G:2 B:2)(R:5 G:5 B:5)(R:8 G:8 B:8)(R:16 G:16 B:16)(R:22 G:22 B:22)
Mask/Glove1: (R:16 G:16 B:16)(R:22 G:22 B:22)(R:28 G:28 B:28)
Mask/Glove2: (R:26 G:26 B:26)(R:30 G:24 B:14)(R:24 G:16 B:8)
Hair: (R:12 G:8 B:2)(R:18 G:13 B:7)(R:25 G:20 B:12)(R:8 G:6 B:4)
EDIT SKILLS
Fight Style: JUNIOR
Defensive Style: ALL-ROUND
Critical Type: FINISHER
Special Skill: ONE HIT FINISHER
Recovery: MEDIUM
Recovery (Bloody): MEDIUM
Breathing: ABOVE
Breathing (Bloody): MEDIUM
Awarness: MEDIUM
Awarness (Bloody): MEDIUM
Neck Strength: LOW
Arm Strength: MEDIUM
Waist Strength: MEDIUM
Foot Strength: MEDIUM
Movement Speed: MEDIUM FAST
Ascent Speed: FAST
Ascend Skill: CAN RUN UP
Return Count: 10
Touchwork: MEDIUM
Theme Music: GEISHA
EDIT ABILITIES
Attack: Defense:
Punch 5 6 Punch
Kick 5 5 Kick
Suplex 4 5 Suplex
Submission 5 3 Submission
Stretch 9 5 Stretch
Power 4 8 Flying
Instant Power 8 4 Crush
Arm Power 4 3 Lariat
Technique 8 6 Technique
Rough 4 6 Rough
EDIT MOVES
Standing B: ELBPW PAT
Standing A: THIGH KICK
Standing AB: BACKBRAIN KICK
Running B: KNEELKICK
Running A: JUMPING ELBOW PAT
Counter B: BACK ELBOW
Counter A: SHOULDER THROW
Running (Corner) B: ELBOW PAT
Running (Outside) AB: PLANCHA SUICIDE
Slingshot (Outside) AB: PLANCHA SUICIDE
Slingshot (Inside) AB: SWAN DV. MISSLEKICK
Post B: DIVING BODY PRESS
Post A: S MISSLE KICK
Post AB: S LANDING BODY PRESS
Grab B: S BACKHAND CHOP
Grab B/\: BODY SLAM
Grab B<>: CYCLONE WHIP
Grab B\/: FORCEFUL KNEE WHIP
Grab A: STEP BACKBRAIN KICK
Grab A/\: SNAP SUPLEX
Grab A<>: SWING NECKBREAKER
Grab A\/: PENDULUM BACKBREAKER
Grab AB: SMALL PACKAGE HOLD
Grab AB/\: DOUBLE ARM WHIP
Grab AB<>: NORTHERN LIGHT SPX.
Grab AB\/: TRIPLE POWERBOMB
Back B: VITAL SPOT PUNCH
Back A: S FACE CRUSHER
Back AB: TAKE DOWN
Back AB/\\/: GERMAN SUPLEX WHIP
Back AB <>: ROLLING HOLD
Back Def. B: ROLLING PRAWN HOLD
Back Def. A: BACK SWITCH
Down (Face Up) Head AB: HOLDING ONE LEG PIN
Down (Face Up) Legs AB: F HIGH PWR. BOSTON CRAB (Walls Of Jericho)
Down (Face Down) Head AB: LA MAGISTRAL
Down (Face Down) Legs AB: F HIGH PWR. BOSTON CRAB (Walls OF Jericho) (Either one will work)
Down (Face Up) Head A: STANDING PIN
Down (Face Up) Legs A: STOMPING TO BODY
Down (Face Down) Head A: CLAP KICK
Down (Face Down) Legs A: STOMPING TO BACK
Running (Down) AB: ELBOW DROP
Corner Grab AB/\: SUPER ULTRA RANA
Corner Grab AB<>: STOMPING RUSH
Corner Grab AB\/: TOP ROPE BRAINBUSTER
Performance (Before): HAITI POSE
Performance (During): ANIMAL POSE
Performance (After): TWO HANDS RAISING 1
2 Front Platoon: DOUBLE BRAINBUSTER
3 Front Platoon: TRIPLE HAMMER BLOW
2 Back Platoon: DOUBLE BACK DROP
3 Back Platoon: TRIPLE HAMMER BLOW
2 Corner Platoon: HIGH JACK PILEDRIVER
3 Corner Platoon: TRIPLE IMPACT
CPU LOGIC:
Standing:
SMALL DAMAGE
Grab Away: 63%
Keep Distance: 10%
Revolve: 8%
Standing B: 12%
Standing A: 7%
Standing AB: 0%
LARGE DAMAGE:
Grab Away: 56%
Keep Distance: 18%
Revolve: 5%
Standing B: 8%
Standing A: 13%
Standing AB: 0%
Front Grab:
SMALL DAMAGE:
Grab B: 23%
Grab B/\: 2%
Grab B<>: 16%
Grab B\/: 10%
Grab A: 7%
Grab A/\: 7%
Grab A<>: 6%
Grab A\/: 4%
Grab AB: 5%
Grab AB/\: 0%
Grab AB<>: 0%
Grab AB\/: 0%
Grab R: 15%
Grab L: 5%
MEDIUM DAMAGE:
Grab B: 19%
Grab B/\: 2%
Grab B<>: 3%
Grab B\/: 2%
Grab A: 8%
Grab A/\: 9%
Grab A<>: 10%
Grab A\/: 8%
Grab AB: 11%
Grab AB/\: 4%
Grab AB<>: 4%
Grab AB\/: 0%
Grab R: 15%
Grab L: 5%
LARGE DAMAGE:
Grab B: 22%
Grab B/\: 3%
Grab B<>: 0%
Grab B\/: 0%
Grab A: 5%
Grab A/\: 6%
Grab A<>: 5%
Grab A\/: 5%
Grab AB: 15%
Grab AB/\: 10%
Grab AB<>: 7%
Grab AB\/: 2%
Grab R: 15%
Grab L: 5%
Back Grab
SMALL DAMAGE:
Back B: 3%
Back A: 22%
Back AB: 2%
Back AB/\\/: 39%
Back AB<>: 28%
Back R: 6%
LARGE DAMAGE:
Back B: 11%
Back A: 29%
Back AB: 23%
Back AB/\\/: 11%
Back AB<>: 23%
Back R: 3%
Thrown To Ropes:
SMALL DAMAGE:
Running B: 15%
Running A: 25%
Counter B: 25%
Counter A: 15%
Counter L: 20%
LARGE DAMAGE:
Running B: 20%
Running A: 21%
Counter B: 12%
Counter A: 37%
Counter L: 10%
Dazed In Corner:
SMALL DAMAGE:
Run (Corner) B: 15%
Cnr Gr. AB/\: 35%
Cnr Gr. AB<>: 30%
Cnr Gr. AB\/: 20%
LARGE DAMAGE:
Run (Corner) B: 3%
Cnr Gr. AB/\: 57%
Cnr Gr. AB<>: 0%
Cnr Gr. AB\/: 40%
Down (Corner):
LARGE DAMAGE:
Not Ascend: 65%
Post B: 35%
Post A: 0%
Post AB: 0%
NEAR DEATH:
Not Ascend: 10%
Post B: 0%
Post A: 0%
Post AB: 90%
Down (Center):
LARGE DAMAGE:
Not Running: 80%
Run (Down) AB: 20%
NEAR DEATH:
Not Running: 90%
Run (Down) AB: 10%
Down (Face Up):
SMALL DAMAGE:
Raise Up: 44%
Roll Over: 0%
Near Head AB: 4%
Near Leg AB: 4%
Near Head A: 20%
Near Leg A: 28%
LARGE DAMAGE:
Raise Up: 42%
Roll Over: 8%
Near Head AB: 21%
Near Leg AB: 12%
Near Head A: 2%
Near Leg A: 15%
NEAR DEATH:
Raise Up: 25%
Roll Over: 5%
Near Head AB: 24%
Near Leg AB: 39%
Near Head A: 2%
Near Leg A: 5%
Down (Face Down):
SMALL DAMAGE:
Raise Up: 40%
Roll Over: 0%
Near Head AB: 15%
Near Leg AB: 5%
Near Head A: 25%
Near Leg A: 15%
LARGE DAMAGE:
Raise Up: 55%
Roll Over: 5%
Near Head AB: 15%
Near Leg AB: 5%
Near Head A: 8%
Near Leg A: 12%
NEAR DEATH:
Raise Up: 20%
Roll Over: 10%
Near Head AB: 10%
Near Leg AB: 30%
Near Head A: 15%
Near Leg A: 15%
Standing Dazed (Corner):
LARGE DAMAGE:
Not Ascend: 15%
Post B: 0%
Post A: 58%
Post AB: 0%
Slingshot -> In: 27%
NEAR DEATH:
Not Ascend: 62%
Post B: 0%
Post A: 33%
Post AB: 0%
Slingshot -> In: 5%
Standing Dazed (Center):
LARGE DAMAGE:
Not Running: 60%
Running B: 30%
Running A: 10%
NEAR DEATH:
Not Running: 70%
Running B: 10%
Running A: 20%
Standing Dazed:
SMALL DAMAGE:
Back Grab: 96%
Standing AB: 4%
LARGE DAMAGE:
Back Grab: 85%
Standing AB: 15%
NEAR DEATH:
Back Grab: 90%
Standing AB: 10%
Grabbed From Behind:
EVERYTIME:
Back Def. B: 50%
Back Def. A: 50%
Outside The Ring:
EVERYTIME:
Get Off Ring: 45%
Slingshot -> Out: 25%
Run (Outside): 20%
None: 10%
Performance:
STANDING DAZED:
Play: 0%
None: 100%
DOWN:
Play: 20%
None: 80%
OUTSIDE THE RING:
Play: 0%
None: 100%
ON THE POST:
Play: 0%
None: 100%
Personality:
ENTERTAINMENT:
High: 100%
Low: 0%
DISCRETION:
High: 65%
Low: 35%
FLEXIBILITY:
High: 80%
Low: 20%
COOPERATION:
High: 100%
Low: 0%