Fire Pro Wrestling
A Wrestler Edit HTML Template Chart v1.0
Standard layout designed by "The
IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.
Wrestler:
AKIRA
Organization: TEAM 2000
Created by Matt/Spike

Load Model Edit: 234
NAME ENTRY
| Nickname | TEAM 2000 | ||
| Shortname | AKIRA | Longname | |
| FlipBox | Off | Separator | None |
SKILL EDIT
(Profile Settings)
| Group Affiliation | TEAM 2000 |
| Fighting Style | Orthodox |
| Defensive Style | Orthodox |
| Critical Type | Finisher |
| Special Skill | None |
| Recovery Power | Medium |
| Recovery Power (Bleeding) | Medium |
| Breathing | Medium |
| Breathing (Bleeding) | Medium |
| Awareness | Medium |
| Awareness (Bleeding) | Medium |
| Neck Endurance | Medium |
| Arm Endurance | Medium |
| Waist Endurance | High |
| Foot Endurance | Medium |
| Movement Speed | Medium |
| Corner Climb/Descend Speed | Medium |
| Ability to Climb Corner | Can Ascend |
| Outside Return Count | 15 |
| Touchwork (Teamwork) | Medium |
| Theme Music | Hazard-Lamp |
PARAMETER EDIT
(Attribute Points)
| ATTACK | DEFENSE | ||
| Punch | 4 | Punch | 6 |
| Kick | 3 | Kick | 6 |
| Suplex | 7 | Suplex | 7 |
| Submission | 5 | Submission | 6 |
| Stretch | 5 | Stretch | 6 |
| Power | 5 | Flying | 8 |
| Instant-P | 8 | Crush | 6 |
| Arm Power | 5 | Versus Lariat | 4 |
| Technical | 5 | Technical | 6 |
| Rough | 3 | Rough | 5 |
TOTAL POINTS USED: 160/260
SKILL EQUIPMENT
(Assign Moves)
| Attribute | EXECUTION | MOVE CHOSEN |
| Standing B | Slap To Chest | |
| Standing A | Kick | |
| S | Standing A+B | Backbrain Kick |
| Running B | Dropkick | |
| Running A | Flying Lariat | |
| Run Counter B | Cyclone Whip | |
| Run Counter A | Drop Toe Hold | |
| Running Toward Corner B | Lariat | |
| Running Toward Outside A+B | Tope Suicide | |
| Rope Slingshot to Outside A+B | Plancha Suicide | |
| Apron Slingshot to Inside A+B | Flying Body Attack | |
| Post B | Diving Knee Drop | |
| Post A | Diving Foot Stamp | |
| F | Post A+B | Diving Body Press |
| Grappling B | Elbow Pat | |
| Grappling B + UP | Body Slam | |
| Grappling B + LEFT/RIGHT | Flying Mare | |
| Grappling B + DOWN | Dragon Screw | |
| Grappling A | Headbutt | |
| Grappling A + UP | Jumping Brainbuster | |
| Grappling A + LEFT/RIGHT | Double Arm Suplex | |
| Grappling A + DOWN | Sweep Attack | |
| Grappling A+B | Small Package Hold | |
| S | Grappling A+B + UP | Fisherman Suplex |
| Grappling A+B + LEFT/RIGHT | Bulldoggin Headlock | |
| Grappling A+B + DOWN | Powerbomb | |
| Back Grappling B | Sledgehammer | |
| Back Grappling A | Face Crusher | |
| Back Grappling A+B | Backslide | |
| S | Back Grappling A+B + UP/DOWN | Dragon Suplex |
| S | Back Grappling A+B + LEFT/RIGHT | Double German Suplex |
| Back Counter B | Elbow Pat | |
| Back Counter A | Groin Kick | |
| Downed Opponent Facing Up, at Head A+B | Normal Pin | |
| Downed Opponent Facing Up, at Foot A+B | Achilles Tendon Hold | |
| Downed Opponent Facing Down, at Head A+B | La Magistral | |
| Downed Opponent Facing Down, at Foot A+B | STF | |
| Downed Opponent Facing Up, at Head A | Stomping To Face | |
| Downed Opponent Facing Up, at Foot A | Stomping To Legs | |
| Downed Opponent Facing Down, at Head A | Guillotine Drop | |
| Downed Opponent Facing Down, at Foot A | Knee Breaker | |
| Downed Opponent, Running A+B | Jumping Fist Drop | |
| Corner Grappling A+B + UP | Top Rope Brainbuster | |
| Corner Grappling A+B + LEFT/RIGHT | Shoulder Pat | |
| Corner Grappling A+B + DOWN | Stomping Rush | |
| Appeal Pre-Match | Two Hands Raising 1 | |
| Appeal In-Match (SELECT Button) | Hip Dancing | |
| Appeal Post-Match | Two Hands Guts Pose | |
| Front Two Platon (Double Team) | Double Dropkick | |
| Front Three Platon (Triple Team) | Triple Hammer Blow | |
| Back Two Platon (Double Team) | Double Backdrop | |
| Back Three Platon (Triple Team) | Triple Hammer Blow | |
| Corner Two Platon (Double Team) | Combination Bulldog | |
| Corner Three Platon (Triple Team) | Triple Powerbomb |
FINISHER NAME: Diving Body Splash
CPU LOGIC
While apart from opponent (Small Damage to opponent)
| Go grapple with opponent | 36% |
| Stall for time | 15% |
| Circle the opponent | 15% |
| B | 15% |
| A | 12% |
| A+B | 7% |
While apart from opponent (Large Damage to opponent)
| Go grapple with opponent | 37% |
| Stall for time | 15% |
| Circle the opponent | 15% |
| B | 10% |
| A | 15% |
| A+B | 8% |
While Grappling (Small Damage)
| B | 15% | A Up | 3% | A+B Left Right | 2% |
| B Up | 10% | A Left Right | 0% | A+B Down | 0% |
| B Left Right | 15% | A Down | 0% | R (Hammer Throw) | 20% |
| B Down | 15% | A+B | 0% | L (Front Headlock) | 15% |
| A | 5% | A+B Up | 0% | - | |
While Grappling (Medium Damage)
| B | 2% | A Up | 9% | A+B Left Right | 6% |
| B Up | 6% | A Left Right | 8% | A+B Down | 0% |
| B Left Right | 7% | A Down | 6% | R (Hammer Throw) | 20% |
| B Down | 5% | A+B | 5% | L (Front Headlock) | 15% |
| A | 7% | A+B Up | 4% | - | |
While Grappling (Large Damage)
| B | 0% | A Up | 10% | A+B Left Right | 7% |
| B Up | 12% | A Left Right | 7% | A+B Down | 8% |
| B Left Right | 0% | A Down | 3% | R (Hammer Throw) | 15% |
| B Down | 0% | A+B | 7% | L (Front Headlock) | 15% |
| A | 6% | A+B Up | 10% | - | |
Grapple with opponent from behind (Small Damage)
| Back B | 35% |
| Back A | 30% |
| Back A+B | 5% |
| Back A+B Up Down | 0% |
| Back A+B Left Right | 5% |
| Back R (Hammer Throw) | 25% |
Grapple with opponent from behind (Large Damage)
| Back B | 5% |
| Back A | 5% |
| Back A+B | 10% |
| Back A+B Up Down | 30% |
| Back A+B Left Right | 40% |
| Back R (Hammer Throw) | 10% |
Opponent thrown to ropes (Small Damage)
| Running B | 20% |
| Running A | 20% |
| Counter B | 20% |
| Counter A | 20% |
| Counter L (Dodge) | 20% |
Opponent thrown to ropes (Large Damage)
| Running B | 0% |
| Running A | 30% |
| Counter B | 35% |
| Counter A | 35% |
| Counter L (Dodge) | 0% |
Opponent is dazed in corner (Small Damage)
| Running B | 33% |
| Grapple A+B Up | 0% |
| Grapple A+B Left Right | 33% |
| Grapple A+B Down | 34% |
Opponent is dazed in corner (Large Damage)
| Running B | 20% |
| Grapple A+B Up | 40% |
| Grapple A+B Left Right | 20% |
| Grapple A+B Down | 20% |
Opponent is downed near a corner (Large Damage)
| Don't Climb | 5% |
| Post B Move | 0% |
| Post A Move | 10% |
| Post A+B Move | 65% |
Opponent is downed near a corner (Near Death)
| Don't Climb | 0% |
| Post B Move | 0% |
| Post A Move | 0% |
| Post A+B Move | 100% |
Opponent is down in center of ring (Large Damage)
| Attack Normally | 90% |
| Running A+B While Downed Move | 10% |
Opponent is down in center of ring (Near Death)
| Attack Normally | 98% |
| Running A+B While Downed Move | 2% |
Opponent Face Up While Downed (Small Damage)
| Pick opponent up | 10% |
| Roll opponent over | 0% |
| Head A+B | 10% |
| Leg A+B | 20% |
| Head A | 30% |
| Leg A | 30% |
Opponent Face Up While Downed (Large Damage)
| Pick opponent up | 25% |
| Roll opponent over | 10% |
| Head A+B | 15% |
| Leg A+B | 10% |
| Head A | 20% |
| Leg A | 20% |
Opponent Face Up While Downed (Near Death)
| Pick opponent up | 40% |
| Roll opponent over | 15% |
| Head A+B | 15% |
| Leg A+B | 0% |
| Head A | 15% |
| Leg A | 15% |
Opponent Face Down While Downed (Small Damage)
| Pick opponent up | 10% |
| Roll opponent over | 0% |
| Head A+B | 5% |
| Leg A+B | 5% |
| Head A | 35% |
| Leg A | 45% |
Opponent Face Down While Downed (Large Damage)
| Pick opponent up | 40% |
| Roll opponent over | 0% |
| Head A+B | 10% |
| Leg A+B | 15% |
| Head A | 15% |
| Leg A | 20% |
Opponent Face Down While Downed (Near Death)
| Pick opponent up | 50% |
| Roll opponent over | 0% |
| Head A+B | 30% |
| Leg A+B | 15% |
| Head A | 2% |
| Leg A | 3% |
Opponent is standing dazed near corner (Large Damage)
| Attack Normally | 70% |
| Post B | 0% |
| Post A | 0% |
| Post A+B | 0% |
| Apron-to-Inside A+B | 30% |
Opponent is standing dazed near corner (Near Death)
| Attack Normally | 65% |
| Post B | 0% |
| Post A | 0% |
| Post A+B | 0% |
| Apron-to-Inside A+B | 35% |
Opponent Standing Dazed Near Center Of Ring (Large Damage)
| Attack Normally | 85% |
| Running B | 5% |
| Running A | 10% |
Opponent Standing Dazed Near Center Of Ring (Near Death)
| Attack Normally | 95% |
| Running B | 0% |
| Running A | 5% |
Opponent Standing Dazed (Small Damage)
| Back Grapple | 95% |
| Attack A+B | 5% |
Opponent Standing Dazed (Large Damage)
| Back Grapple | 90% |
| Attack A+B | 10% |
Opponent Standing Dazed (Near Death)
| Back Grapple | 85% |
| Attack A+B | 15% |
Defense against opponent grappling from behind
| B Back Counter | 70% |
| A Back Counter | 30% |
| Follow Outside | 10% |
| Slingshot Attack to Outside A+B | 30% |
| Running Diving Attack A+B | 50% |
| Stay Inside and Wait | 10% |
Appeal (Opponent standing dazed)
| Perform | 1% |
| Do Not Perform | 99% |
Appeal (Opponent downed)
| Perform | 10% |
| Do Not Perform | 90% |
Appeal (Opponent outside of ring)
| Perform | 5% |
| Do Not Perform | 95% |
Appeal (Standing on Corner Post)
| Perform | 2% |
| Do Not Perform | 98% |
Everytime I am particular (Entertainment)
| High | 90% |
| Low | 10% |
| High | 35% |
| Low | 65% |
Flexibility (Adaptability against opponent's style)
| High | 100% |
| Low | 0% |
Cooperation (Used for Tag matches)
| High | 90% |
| Low | 10% |
Standard Template
Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling A Copyright © 2001 Spike Co., Ltd. / Vaill
Corporation.
All rights reserved.